Constance1 vs. The Dreamer – Polish Team Championship – Round 5

Hello everyone!

Here we go, the first game of the Day2 of Polish Team Championship. We were paired against my other teammates from WTC 2019 team. After discussing the pairings, we got straight to the pairing process and as a result I was going to play against Karol and his Grymkin army I faced so many times before. Playing against Karol is always a pleasure, he is one of a kind!

I knew right away that I couldn’t play Siege1 vs Grymkin, so the choice was rather obvious to me. Karol elected The Dreamer and I took Constance.

Karol’s The Dreamer list:

Grymkin
[Theme] Dark Menagerie

[Dreamer 1] The Dreamer [+28]
– Cage Rager [14]
– Clockatrice [13]
– Clockatrice [13]
– Crabbits (2) [0(7)]
– Gorehound [6]
– Gorehound [6]
– Rattler [8]
– Skin & Moans [15]
– Skin & Moans [15]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Lady Karianna Rose [0(4)]
Death Knell [13]

My Constance list:

Cygnar
[Theme] Flame in the Darkness

[Blaize 1] Constance Blaize, Knight of the Prophet
[+29]
– Blockader [33]
Grand Master Gabriel Throne [7]
Morrowan Archon [8]
Morrowan Archon [8]
Ragman [0(4)]
Thamarite Archon [8]
Alexia Ciannor & the Risen [10]
– Morrowan Battle Priest (1) [0(2)]
Precursor Knights (min) [8]
– Morrowan Battle Priest (3) [0(6)]
– Precursor Knight Officer & Standard [4]
Precursor Knights (max) [14]
– Morrowan Battle Priest (2) [0(4)]
– Precursor Knight Officer & Standard [4]

We played King of the Hill.

Deployment

I won the roll and decided to go first, and Karol got to choose the side. I realized that the left-hand zone is virtually impossible to score with Blockader as he would get stuck there. I decided to modify my usual deployment and put my biggest piece on a right flank and the rest of the army in the middle and left part of the board. This way I would be able to push hard on the right side with my colossal whilst threatening the other side with my infantry. I was hoping not to jam myself as it took place in previous games 😛 I was really curious how would that work out; we even discussed this plan with Karol the other day. I was also afraid of the Rattler munching through my whole army and I wanted to deal with him as fast as possible.

Karol deployed his battle group heavily on the right side and put his contesting pieces on the left and in the center. Trying to win the scenario game versus The Dreamer is difficult not only due to her mobility and nasty Gremlin Swarms (that I had means to deal with) but also because of her Phantasms, an infinite number of contesting solos.

Deployment

Round 1 Turn 1

In the first round there was little to do but cast Fortune on the colossal and run everything forward, so I did. Constance cast the spell and even charged forward, closer to the left zone, to be able to score in the 3rd round.

Round 1 Turn 1

Round 1 Turn 2

Karol ran forward, toward the right-hand rectangular zone, outside of my charge range. The Dreamer cast Artifice of Deviation next to the flag, to prevent me from charging forward without giving my units Pathfinder (instead of Tough or +2 dmg rolls). Also, she cast Mirrage on one of the Skin&Moans. Rattler was a couple of inches outside of the zone, just waiting to give Precursors a taste.

Round 1 Turn 2

Round 2 Turn 1

There was no way I was going to put PKs within Rattler’s charge range, I’ve learned the lesson in the past, and I was not going to repeat the same mistake ;p I remembered about Gorehound’s pull, so there was no reason to give tough to PK either. On the left side I gained a significant advantage. I knew he was going to try to contest with the nasty Gremlin Swarms, so I kept them at a distance. One of the Thralls ran far to the right, just toeing the zone, to contest it in case my objective would die next turn.

Round 2 Turn 1

Round 2 Turn 2

Karol decided to engage on the right flank and charged the objective with a Clockatrice, easily killing it. At first, Karol was planning to put a huge-based Phantasm but eventually The Dreamer put a middle-based Phantasm in play to arc a spell against a contesting Thrall. I was afraid he would bulldoze one of my PKs toward the Rattler and go for a killing spree, but I believe my infantry was simply too far apart to make it worth going for it. The Dreamer killed the Thrall with a spell. Gorehounds withdrew and the other Clockatrice stepped into the zone. A crabbit jumped forward, Rattler was standing right behind with his animus up (countercharge). The rough terrain was upkept. A Gremlin Swarm on the left withdrew, to be outside my charging ranges. Karol scored 2 points, 0:2.

Round 2 Turn 2

Round 3 Turn 1

It was my turn to score points finally. I planned this turn carefully, what cost me way too much time. First, a Morrowan Archon charged forward to deal some damage to a Clockatrice, to contest the zone and to spread Veteran Leader bubble farther up the table. Thamarite Archon repositioned and managed to kill the Crabbit with his 2 shots to make space for charging PKs. Gabriel gave Pathfinder to one of the units and charged the obj and repositioned away. Morrowan Archon charged it as well and failed to kill it… Constance stepped into the zone. Precursor Knights ran and charged the objective and finished the objective. In the middle, Precursors charged the Rattler and with their mini-feat managed to kill it with 3 attacks. Alexia created a Thrall that ran to the flag, I scored 3 points, 3:2.

Round 3 Turn 1

Round 3 Turn 2

Karol had to retake the middle of the board, exposing himself this way to Blockader. First, Skin&Moans walked up and managed to kill the Archon with his last attack I believe. Karol focused on killing models in the middle and managed to create a small Phantasm out of one of the Precursors and ran to the zone. I protected it well enough against Gremlin Swarms but recklessly left a gap right for the small Phantasm. I had 3 heavy bests to deal with now. Karol scored one point, 3:3.

Round 3 Turn 2

Round 4 Turn 1

Time was running away, and I had to speed up a little. This time I remembered to protect the zone from every side (although I forgot to block the bottom line. Constance feated and camped some focus points, just in case. Precursors charged forward and killed a Gorehound. Thamarite Archon ran to the zone to contest it, maybe a turn too early? Also, Ragman and another Thrall Warrior ran to the zone. Blockader, now with some space to step in, managed to get close enough to one of the Clockatrices and killed it eventually. Blockader’s special ability came handy to push it away from the Death Knell’s +2 ARM aura. Also, a Morrowan Archon ran to the zone to disturb a little bit. I scored a point, 4:3.

Round 4 Turn 1

Round 4 Turn 2

Karol killed infantry in front of the colossal and cleared his zone. He couldn’t hit Thamarite Archon, so he dodged away. But one of the Phantasms bulldozed him outside the zone. Also, one S&M got dangerously close to my colossal. Karol couldn’t contest my zone so we both scored a point, 5:4. I had 4.11 on my clock.

Round 4 Turn 2

Round 5 Turn 1

I didn’t have too much time, so I simply ran the Thamarite Archon deeper into the zone and add a Thrall there. Blockader killed already damaged Clockatrice and slammed Cage Rager against the BE. Gabriel charged the knocked down beast to add some damage. I kept Risen contesting the circular zone. I scored one more point, 6:4.

Round 5 Turn 1

Round 5 Turn 2

Karol cleared his rectangular zone easily this time by killing the Archon and bulldozing the Thrall away. The other S&M killed my Blockader with an attack to spare. Cage Rager tried to hit my Morrowan Archon, to no success. Karol created a small Phantasm out of my Blockader and tried to run to contest my zone, but it died to a Risen’s free strike. Only later we realized that he already had one in game (next to the flag), so it didn’t really matter. We both scored a point, 7:5.
That was the moment when the judges called the dice down. In order to finish the game, Karol offered to substract 2min off his clock, so we could settle the result this way (so we both would have less than 5min together), instead of a dice roll (as this was the decisive game of the match). I took the photo before marking the points, sorry.

Round 6 Turn 1

I contested the other zone with a Thrall again. I also managed to kill the barely alive Cage Rager. I defended the zone better this time and scored one more point with 2.40 on my clock, 8:5.

Round 6 Turn 1

Round 6 Turn 2

In his turn Karol cleared the rectangular zone and failed to do too much in the middle one as my Morrowan Archon prevented him from hitting too many attacks. The battle engine joined the party, but that didn’t change too much. Gremlin Swarm tried to breach my wall but died miserably to a single free strike. We both scored a point, 9:6. Sadly, I forgot to take a photo.

Round 7 Turn 1

I simply contested the rectangular zone with another Thrall Warrior and spread Risen in the circular zone. I scored one more point and flipped the clock, 10:6.

Round 7 Turn 1

Round 7 Turn 2

At this point Karol couldn’t do much, as this was the last turn of the game. He couldn’t clear the zone. Even with those 2 minutes more he would be able to score 3 more points only (and I would score probably one more). What a game! Sadly, I didn’t take a photo after this turn.

Afterthoughts

That was honestly the most intense, perhaps the best and the closest game I played this year! What a fight! Amazing game, Karol, thank you for the experience!

For the first time I used my Blockader, as I should have been using him – on the flank, pushing the enemy (figuratively and literally) away, as a deterrent. I didn’t jam myself, yay!

At some point in the game I realized I stood chances on scenario and I focused heavily on scoring points and not allowing enemy models to contest the leftmost rectangular zone. Precursor Knights and their magical weapons, what would I do without them! Fort PK for the win 😉 I collapsed on the left flank and defended it well.

Sadly we all begun (both our teams I mean) the first round of the second day with a slight delay and it all almost came down to a dice roll to decide which team would win. Fortunately, we managed to solve it the other way. We managed to get to the finals again, like the previous year. I was hoping that this time the luck will be on our side.

Cheers,
Piotr

2 comments

  1. did you intentionally use the precursors, or did you not have access to the order of illumination stuff? also, it seems Gallant would have a place in there somewhere.

    1. I tested the list before and I was quite satisfied with it. My idea was to run a colossal with Constance and I didn’t have enough points to fit Gallant in the list. I played him under Jakes2 but I just didn’t feel it, it was too expensive. In this composition I preferred two units of PK instead of Vigilants or Resolutes. I received one unit of Vigilants in the week before the Polish Team Championship, but even if I had them before I wouldn’t use them in that tournament.

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