In the third game of our WTC training session in Szczecin I was to face Andrzej, my friend from Poznań and his High Reclaimer with one Judicator. To be honest I wasn’t super excited about this match up, but I really wanted to see how does it work and see if it is that bad as everybody is describing it to be. That’s why I’ve chosen to play Anamag, to see how bad it is.
My Anamag list:
Legion Army – 75 / 75 points
[Theme] Primal Terrors
[Anamag 1] Anamag the Doom Feaster [+27]
– Blightbringer 
– Harrier 
– Ammok the Truthbearer 
Spell Martyr 
Spell Martyr 
Blighted Ogrun Warmongers (min) 
– Gorag Rotteneye [0(6)]
Blighted Ogrun Warmongers (max) 
Blighted Ogrun Warmongers (max) 
Blighted Ogrun Warspears (max) 
– Warspear Chieftain 
Blighted Rotwings (min) 
Andrzej’s High Reclaimer1 list:
Protectorate Army – 75 / 75 points
[Theme] Exemplar Interdiction
[High Reclaimer 1] The High Reclaimer [+32]
– Judicator 
High Exemplar Gravus 
Scrutator Potentate Severius [0(6)]
– Dervish 
Choir of Menoth (min) 
Exemplar Errants (min) 
– Exemplar Errant Officer & Standard [0(4)]
Exemplar Vengers (min) 
Knights Exemplar 
– Knights Exemplar Officer [0(4)]
Knights Exemplar 
– Knights Exemplar Officer 
Visgoth Juviah Rhoven & Honor Guard 
We played Spread the Net.
As you can see on the image below, the terrain could play a very important role in this match up. Fortunately, I have won the starting roll and decided to go second and pick the opposite side to those two buildings. I was hoping that it will cause problems to Andrzej. The passage between those two buildings was really narrow and it would limit the colossal’s maneuverability.
Andrzej deployed his Judicator very far to the left and Vengers on the right, opposite to my rectangular flank, with an intention to use his fast moving units to contest in the initial phase of the game. The zone with Judicator in it was definitely going to be secured.
I deployed fairly centrally, with the Blightbringer in the middle and Ogruns around it. Gorag’s unit was deployed on the right flank, where I could use his +2SPD minifeat in order to contest the flag.
Andrzej started pushing toward the right side with his fast moving contesting forces and kept the cavalry outside Tentacles’ threat ranges. He followed with slowly moving his left flank. Judicator was parked in the left rectangular zone. Everything was outside my melee threat ranges.
In my turn I run stuff forward and kept them considerably safe. Blightbringer’s range attack deviated toward an irrelevant position. I left couple of models within charge ranges, so I would get Vengence movement. I still find it difficult to estimate how many models should I move forward in order to get most value from Vengence movements while not losing too many models.
Andrzej intentionally forced me to move forward. He killed what was there to kill but his main forces remained safe. Rightmost Hellmouth had to die, since Vengers out threated the Tentacles and my screen didn’t survive long enough to protect it. Leftmost Hellmouth died to couple of shots from Judicator. Unfortunately, Spell Martyr died to a deviating blast from a deviated blast. As it came out later on, it was one of the most important moments of the game.
I couldn’t score a point on my flag, since my Spell Martyr (proxied by Forsaken on the previous photo) died. I knew that only the scenario was the path to victory. I tried to clear the circular zone, unfortunately that was out of my reach. I cleared my rectangular zone, though and I scored 1 point.
Round 3 Turn 1
Andrzej kept pushing slowly on the left flank. He stepped forward with Judicator and continued to wreck havoc with his deviating blasts. He systematically continued to clear my front lines and even additional ARM bonuses couldn’t keep my Ogruns alive. Fortunately, in some cases Tough was enough to save couple of Mongers alive. At the end of this turn I was left with two mongers surprisingly surviving on the left flank and remaining forces on the right one. Andrzej scored one point in his rectangular zone and I scored one in mine, since Andrzej was unable to put his models in it, 2:1 in my favour.
Round 3 Turn 2
In my turn I had to score 4 points in order to win. After counting it right it came out that due to leftmost Spell Martyr death I was unable to score more than 3 points this turn. Clearing the circular zone wasn’t an issue. I had to get the other Spell Martyr to the flag and clear it, but since scoring 3 points wouldn’t give me an instant win, the game was already lost. In the following turn I was getting feated models in my face. Losing the gargantuan and most of my models was more than certain. If only I had that model… that information cast me down badly enough that I misplaced my Ogrun with a Vengence movement, thus being unable to clear the opposite flag. I scored two points, 4:1 in my favour.
Somehow I missed one round. All in all, we continued the dance around the middle, circular zone and I finally lost Blightbringer due to not surprisingly painfull rockets and sprays accompanied with feated models’ charges. I was able to clear the zone once again and scored 3 more points but it was still not enough to gain 5p advantage (even with that additional point from the right flag I would go up to 4 points). The final result can be found below when we shook hands.
In my opinion, only solid terrain advantage and opponent’s slight mistakes can save this match up. Judicator is just killing whatever he wants to kill. Although Ogruns are very resilient, protectorate’s models with double Hand of fate are easily getting rid of them. The High Reclaimer’s feat is really pain in the ass and can cause a headache. Trading Ogruns for simple infantry models is just disadvantageus, especially when they can come back. I would need to test this match up with Chosen in my list, but honestly I do not think it would be an improvement, since they would be focused and killed almost as easily as Warspears.
Losing that one Spell Martyr costed me the game and it felt awful. On the other hand, it shows that this match up is indeed winnable, but needs favourable conditions. I’m not telling it cannot be played better, it’s just… that game still hurts 😛
After those three WTC practice games (this one and another two versus Goreshade4 and Morghoul3) in Szczecin I was feeling down a bit. Those 3 match ups weren’t necessarily the ones I would like to get in a team event. Nevertheless, I was happy that I got to play another 3 interesting games that showed me what my pairing was lacking. I wanted to come back to Warsaw and give Thagrosh2 a try versus lists that could hold his momentum and verify my thesis: that he doesn’t want to play into lists that can slow him down. I already had couple of ideas how to improve my pairing but first I needed to play another 2 games on our Wednesday Warmachine Evening in Warsaw. After that I was going to take a break from Warmachine for Christmas holidays and my holiday trip to Morocco with my friends. After those couple of weeks I was sure to come back to the table full of (solar 😉 ) energy and with new ideas.