Haley3 vs. Dreamer – all or nothing

Hello everyone!

As I mentioned in my previous battle reports, I wanted to get more experience with Haley3. I wanted also to rest a bit from playing Cygnar, but the temptation to play my painted trenchers again was just too hard to ignore. There is something special in playing fully painted army. That’s a thing I haven’t experienced for a year at least (till the tournament in Kraków).

My friend who I sometimes play X-wing with decided to take his Dreamer list. He was working on some cool conversions back then. He made a little break from Warmachine and sunk back into a galaxy far, far away.

Jack‘s Dreamer list:

Grymkin Army – 75 / 75 points
[Theme] Dark Menagerie

[Dreamer 1] The Dreamer [+28]
– Cage Rager [14]
– Clockatrice [13]
– Clockatrice [13]
– Crabbit [0(-)]
– Crabbit [0(-)]
– Gorehound [6]
– Gorehound [6]
– Rattler [8]
– Skin & Moans [15]
– Skin & Moans [15]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Death Knell [13]

One S&M was proxied with a painted Khador heavy warjack, second Clockatrice was proxied with another jack painted black. The huge pumpkin was a Cage Rager.

My Haley3 list:

Cygnar Army – 75 / 75 points
[Theme] Gravediggers

[Haley 3] Major Prime Victoria Haley [+25]
– Ironclad [12]
– Thorn [13]
Captain Maxwell Finn [0(6)]
Commander Anson Hitch [4]
Patrol Dog [2]
Ragman [4]
Trench Buster [0(5)]
Trench Buster [0(5)]
Alexia Ciannor & the Risen [10]
Trencher Commandos (min) [10]
– Trencher Commando Officer [4]
– Trencher Commando Scattergunner (1) [2]
Trencher Express Team [5]
Trencher Infantry (min) [10]
– Trencher Infantry Rifle Grenadier (1) [2]
Trencher Long Gunners (max) [18]
– Trencher Long Gunner Officer [4]

We played Recon II

Deployment

I won the roll and decided to be first. I deployed my forces in a usual way with TLGs on the right flank, where they could pose a bigger threat due to a big forest in the middle. Commandos took the side with rough terrain. They could move through it without any penalty and they wouldn’t get in long gunners’ way.

Jack placed his models in the middle, around the Battle Engine, Gremlnin swarms were placed on the flanks.

Deployment

Round 1 Turn 1

I decided to move forward and reposition even farther, since Grymkin army couldn’t really threaten me that turn.

Round 1 Turn 1

Round 1 Turn 2

Pumpkin heads advanced forward and kept the safe distance away from my models. But to be fair, without Ragman’s support and additional follow up Trenchers alone do not pose a real threat to those heavy beasts.

Round 1 Turn 2

Round 2 Turn 1

At this point I should have shifted my forces toward one side (probably right side, where my flag was) and play refused flank game. Instead, I decided to spread my forces and put a cloud wall as far as I reasonably could. I was scared of what Rattler would be capable of doing. I left Ironclad behind infantry line.

Round 2 Turn 1

Round 2 Turn 2

Jack decided to go all in and moved his beasts into my cloud wall, he missed Thorn and I dodged forward. Clockatrice sprayed and killed several TLGs.

Round 2 Turn 2

Round 3 Turn 1

Well, since my forces were so spread out, at this point I couldn’t clear any zone. Ragman was engaged deep behind my lines. In the right zone there were 3 heavy beasts against my single warjack and killing even one beast could be dicey. I had to figure out a solution, otherwise I would definitely lose next turn. I decided to take the risk and look for a caster kill. I had to make space for Express Team first. I somehow killed the blocking Gremlin Swarm. Trencher Long Gunners made space for Ironclad which slammed Clockatrice against Skin & Moans knocking them both down. Express Team advanced and pushed away Crabbit. I was afraid that killing it with a Chain Blast (what was quite probable) would trigger Sacrifice and already damaged Dreamer would heal up. Finally, Thorn ran into the forest, then I used my feat (thanks Maxime for your remark) Baby Haley cast Chain Blast and Haley3 cast another one killing Dreamer to the box. I was undoubtedly lucky she didn’t have any fury. Sadly, I didn’t take a photo at the end.

Afterthoughts

I should have played it smarter. Relying on a risky caster kill is not the best way of winning the game. I still have much to learn with Haley3. Focusing on one of the flanks while stalling on the other might have been a better and more reliable way. There was a forest in the middle that split Grymkin forces in half. Concentrating my efforts on eliminating the weaker half while stalling the other could be a satisfying solution. In order to achieve that I also need to play faster, especially first two rounds. I noticed that first two rounds consume way too much time. There surely are some things I can work on.

Thanks Jack for an interesting game, I’ve learned a lot! I should have known better that frontal attack against heavy brick with only one jack and couple of weak infantry charges wouldn’t suffice. Surely not against 3+ heavy warbeasts and without Ragman, so I should have adjusted my plan, predicted it in advance and shifted toward one of the sides. What are your thoughts? How would you deal with this kind of situation?

Cheers,
Piotr

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