Kara Sloan vs. Kara Sloan – PreWTC tournament – Round 4

Hello everyone!

After the first day of the tournament I felt ok. I mean, I lost all the games and last round against Skorne was just awful; but to be fair, my team was doing well and even if I had to take those worst matchups, I was ok with that. The real challenge was about to come.

We were paired against a team from southern Poland. During the pairing process I ended up playing against… almost an exact mirror. My friend, the only other Cygnar player present, also had Kara Sloan list. After taking a quick look I knew that we simply couldn’t chose another list.

As you can see our lists varied a bit, and objectively I think Maciej’s list was more versatile and could play a better scenario/attrition game. However, I believe that raw fire power I had in my list was better suited to play a mirror match like this. Based on the lists I knew I had the advantage (probably the first time during this tournament) and I had to capitalize on that. There was no place for stupid mistakes.

Please keep in mind we were using SR18 back then and Stormclad was still 18p worth.

Maciej’s Kara Sloan list:

Cygnar
[Theme] Heavy Metal

[Sloan 1] Captain Kara Sloan [+28]
– Defender [16]
– Defender [16]
– Stormclad [18]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Warcaster [0(4)]
– Hunter [10]
Lady Aiyana & Master Holt [8]
– Captain Jonas Murdoch [4]

My Kara Sloan list:

Cygnar
[Theme] Heavy Metal

[Sloan 1] Captain Kara Sloan [+28]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
Captain Arlan Strangewayes [0(4)]
Harlan Versh, Illuminated One [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Field Mechaniks (min) [3]
Field Mechaniks (max) [5]
Lynus Wesselbaum & Edrea Lloryrr [5]

We played Invasion.

Deployment

I believe I won the roll and, taking into consideration my previous experience of how difficult it is to play on scenario with that list, I decided to take the side I thought would be better to contest and score points.

Maciej deployed his models in a line with Defenders on the left, most of his Hunters concentrated on the right. Kara, Stormclad and most of the support was deployed quite centrally.

As a second player I could react to how Maciej deployed. In this case I decided to play the refused flank strategy. Push hard on one of the sides while contesting the other. A sweet wall on the right assured me I would be able to keep contesting turn after turn. I deployed only one Hunter and unit of 6 mechanics on the right. In the middle I put my main forces. I decided to deploy Kara Sloan with couple of Hunters and Caine0 with Ace on the left. This way I was able to kill/push away every contesting piece that would enter that circular zone.

Deployment and Maciej eager to start the game

Round 1

Maciej begun his turn by simply running forward and keeping his models right outside my walking and shooting threat ranges. Two defenders and Hunter were approaching the left-hand zone. Another bunch of models concentrated behind the forest on the right.

I decided to go all in and force my friend to use his feat before me, but against higher defense Hunters in cover. Also, he had fewer models in range than I was going to have next turn.

Round 1

Round 2 Turn 1

Maciej decided this was going to be his feat turn. He focused all his fire power on Hunters hidden behind the obstacle and even with aiming bonus and Guided Fire Hunters behind cover are hard to hit. Eventually, Maciej managed to remove both hiding Hunters and the other hiding behind the wall in the right circular zone. Fortunately, he didn’t have enough shots to seriously threaten my remaining jacks. He decided to keep his jacks in the forest on the right to get concealment and stayed outside of my aiming and shooting range.

Round 2 Turn 1

Round 2 Turn 2

I wasn’t expecting to lose all 3 Hunters that were hiding behind cover, but that wasn’t something I couldn’t deal with. I had to prioritize targets. My ultimate goal was to win on scenario and my main concern were heavy warjacks contesting my zone and threatening Kara with CK. I decided to get rid of Defenders first. I allocated focus, Kara popped her feat shooting first. My whole left flank focused on eliminating both Defenders. I managed to kill them and stayed outside of aiming range of the furthermost Hunter. In the center-right I focused my efforts on putting some damage on the closest Hunter hiding in the forest, but some missed shots were involved. I contested the circular zone with 3 Gobber mechanics with DEF 18 now. I contested the middle zone with another Gobber, just in case. I scored 1 point, 1:0.

Round 2 Turn 2

Round 3 Turn 1

Maciej noticed how strongly I was winning on the left side, so he decided to get rid of the contesting models on the right and go for the objective in the middle. Fortunately, he didn’t have enough attacks to get rid of that nasty Gobber I put in last activation in previous turn. Gobbers with DEF 18 turned out to be perfect contesting pieces, as even Hunters with Guided Fire and Aiming bonus couldn’t get them. I scored another point in the left circular zone and Maciej scored one for killing the objective, 2:1.

Round 3 Turn 1

Round 3 Turn 2

Things were going as planned, but I couldn’t allow myself to lose focus. I decided to take it slowly, but surely. Maciej was keeping his Kara totally safe. There was no real need to waste attacks on models that didn’t really matter. I concentrated fire on the objective killing it easily. With the remaining shots on the left flank I crippled middle Hunter’s Movement or Cortex, either way it couldn’t run. I contested the middle zone with another 3 Gobbers hiding behind the cover. In the right zone Gobbers maintained their advantageous positon. I made sure that I still would have models to contest with that could run maximum distance from afar. I scored 2 more points, 4:1.

Round 3 Turn 2

Round 4 Turn 1

There was no model that could contest my circular zone. Yet again, my mechanics behind the cover stood their ground and survived another volley. Maciej managed to kill the 3 contesting models in the middle zone and scored his second point. We both scored 1, 5:2. Sadly, I didn’t take a photo after this turn.

Round 4 Turn 2

I needed 2 points to win the game, and I already had one. I needed to get rid of Stormclad, but with AS he was extremely difficult to dispose. Fortunately, I found an angle and Caine0 and Ace came to help with their Thunder Bolts. I pushed it outside of the zone and scored one last point there, 7:2.

Round 4 Turn 2

Afterthoughts

After I finished the game, it turned out our teams were even, 2:2, and that our game was to be the decisive one! Uffff, fortunately, I had a good plan from the very beginning and I executed it almost as I wanted to. I liked Maciej’s list a lot (both our lists were without Minutemen for some reason), but in case of a mirror match like this, the volume of fire was what mattered the most. Also, as a second player I could deploy reactively and start scoring first. That gave me the upper hand in this matchup. I find mirrors to be exciting, but exceptionally demanging. Both players know each other lists by heart and the plan for the game is crucial.

Besides, I was honestly glad that for the first time my game really mattered, that my team was counting on me and I didn’t disappoint them. Judging your own matchups accurately and confidence in your own skills is especially important during team tournaments where others rely on you.

Pew pew pew

Cheers,
Piotr

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