Kara Sloan vs. The CHild – PreWTC team tournament – Round 1

Hello everyone!

The tournament has finally begun. We all slept well and were ready to go! We had high hopes for the event, and we felt prepared as a team. The most important part of the team tournament is knowing the enemy lists well and knowing good and bad match ups. This enables the team to get as many good match ups as possible. Sometimes, out of a necessity, one might get a very bad match up, but only if the rest of the team is getting the good ones. The team result is what matters.

In the first round we faced a team composed of Retribution, Protectorate, Cryx, Khador and Grymkin. During the pairing process we realized I need to play Grymkin. I felt fairly OK with the match up, as I already played it against my team member, Karol. The biggest difference was the scenario. Please keep in mind we played SR18 back then.

I played with Tomek in Round 5 in Kraków, where Dice Down finished our game for us, so we were happy to play together again!

Tomek’s The Child list:

Grymkin
[Theme] Dark Menagerie

[Child 1] The Child [+29]
– Cage Rager [14]
– Clockatrice [13]
– Clockatrice [13]
– Clockatrice [13]
– Clockatrice [13]
– Crabbit [0(-)]
– Gorehound [6]
– Skin & Moans [15]
– Baron Tonguelick, Lord of Warts [4]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Death Knell [13]

I believe Baron Tongeulick didn’t arrive on time and Tomek had to proxy it. Obviously, we didn’t have any objections, as situations like this could happen to any of us.

My Kara Sloan list:

Cygnar
[Theme] Heavy Metal

[Sloan 1] Captain Kara Sloan [+28]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
– Hunter [10]
Captain Arlan Strangewayes [0(4)]
Harlan Versh, Illuminated One [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Field Mechaniks (min) [3]
Field Mechaniks (max) [5]
Lynus Wesselbaum & Edrea Lloryrr [5]

We played Standoff.

Deployment

Tomek won the roll, so I got to choose the side. There was an impassable terrain on the left, closer to my side and a forest, closer to Tomek’s side. Those were the main terrain pieces that the whole game swiveled around.

Tomek deployed Clockatrices on the sides with The Child, Battle Engine, Skin&Moans and Cage Rager in the middle. Gremlin Swarms prepared to flank my models.

I deployed in a line, evenly spread out to cover as much space as possible and react wherever help is needed.

Deployment

Round 1 Turn 1

Tomek ran forward and took advantage of having the first turn and the terrain pieces in the middle. Most of his army was hidden behind the forest. Two Clockatrices ran behind the building in the middle. The Child cast Tantrum and moved forward.

Round 1 Turn 1

Round 1 Turn 2

To my surprise there were no shield guards at that moment within 3” of any of those two forwardmost Clockatrices. Additionally, I could find the angle to shoot them without cover bonus. I decided to use feat and go for those two nasty birds. Obviously, it didn’t go as smooth as I would like it to go, but after missing couple of shots I managed to kill them both. One of the Clocks jumped away after having its aspect crippled and one shot was shield guarded. Fortunately, unboosted Hunter’s shot is unable to kill a Crabbit. I must admit that having Applied Knowledge on Kara Sloan helped a bit against those Clockatrices, as choosing a column where the damage goes is incredibly useful, especially against them.

Round 1 Turn 2

Round 2 Turn 1

Tomek, after initial consternation and amazement caused by how easily I removed two of his beasts, quickly realized that with my feat already used, my firing power is significantly reduced. He also knew that engaging my models will significantly limit my options and will force me to loose time and resources on freeing my models. Thus, Gorehound ran in and engaged two Hunters. On the other side of my rectangular zone Gremlin Swarm ran in B2B contact with two another Hunters. Tomek created a bunker around the obstruction in the middle with Cage Rager and Skin&Moans in the middle and one Clockatrice behind them. The Child stood farther back, next to a Crabbit. The other Clockatrice hid in a forest and contested the circular zone.

Round 2 Turn 1

Round 2 Turn 2

Tomek shortened the distance between our armies very fast and grouped his army in the center. I also deployed my models fairly centrally, so there hardly was a way to shift to any of the sides. I managed to get rid of the Goreound with Caine’s and Ace’s help, but I simply couldn’t get enough damage through enemy beasts’ armor. Kara Sloan cast Refuge on herself, shot and moved to safety behind the forest. I withdrew Hunters to keep the distance from most of enemy army and kept shooting, but that wasn’t looking any good. Mechanics ran deep into the zones to contest. I couldn’t score any points and finished the turn.

Round 2 Turn 2

Round 3 Turn 1

At this point, Tomek pushed me really far away from the zones and there weren’t too many models to kill to clear the zones. Cage Rager advanced 2” from behind the cover thanks to Tantrum and charged in. Skin&Moans killed the objective. Clockatrice cleared easily my rectangular zone. Grymkin scored 3 points, 0:3 in Tomek’s favour.

Round 3 Turn 1

Round 3 Turn 2

Fortunately, my team already won 3 games, so we already won the team match. I didn’t want to finish the game prematurely though. Mechanics ran even deeper into the zones. I tried to kill Cage Rager and a Gremlin Swarm in the left circular zone, but my efforts were futile and I couldn’t score a point there. In fact, nobody scored.

Round 3 Turn 2

Round 4 Turn 1

Grymkin player had to score only two points to win. Clockatrice slammed one of the Hunters away, the other killed two Mechanics and the game was over.

Afterthoughts

This scenario was definitely too difficult to contest meaningfully every zone with the list I had. In the previous game I played against Grymkin it was much easier to keep up on scenario. Here, when Tomek rushed forward I was forced to withdraw to keep my models alive. There were no models that could stay in the zones and survive a turn to contest. After the initial success of killing two Clockatrices my fire power diminished, no doubt there.

I should have played the refused flank and kept most of the Hunters on one of the flanks, while contesting on the other. That would force Grymkin to split up and, as a consequence, I would gain the advantage on one of the sides. I could keep mechanics 12” inches from the zone just to contest one by one. That was surely a mistake to stay in the middle and receive his main assault there. Additionally, the terrain placement helped Grymkin a lot to hide from my guns in the turns following my feat.

All in all, I still believe that game could have been won, it simply required a different approach. Fortunately, my team mates won 3 matches and we were still in the game!

Cheers,
Piotr

2 comments

  1. Just love your battle reports. Well written and not to long.

    Waiting for the next one eagerly.

    Keep up the good work.

    1. Thank you Ola!! It’s so nice to receive such positive feedback! It motivates me to write more!
      I need to focus on testing lists for WTC a little bit more. I will be reporting Legion games now (and occasionally Cygnar friendly games). As soon as I get back from WTC I will start publishing daily again 😉
      Piotr

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