Maddox vs. Durst1 – First 2020 tournament – Round 3

Hello everyone!

In the last round of the tournament I was going to face another teammate from WTC2019 – Tomek. He took Vlad3 and Durst and finally I felt that Flame in the Darkness was the right call.

I couldn’t decide between Maddox and Constance. I was sure that Constance would be a competitive choice, but I was trying to find a less obvious solution. I decided to take Maddox instead and see if the surprise/competitiveness ratio is on the green side : P

Tomek elected Durst and I took Maddox.

“Tomek, do your happy face xd”

Tomek’s Durst1 list:

Protectorate
[Theme] The Faithful Masses

[Durst 1] Anson Durst, Rock of the Faith [+28]
– Crusader [10]
– Crusader [10]
– Dervish [7]
– Dervish [7]
– Hierophant [3]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
High Paladin Dartan Vilmon [6]
Menite Archon [8]
Menite Archon [8]
The Covenant of Menoth [4]
Vassal of Menoth [3]
Vassal of Menoth [3]
Choir of Menoth (min) [4]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]
Shrine of the Lawgiver [14]

My Maddox1 list:

Cygnar
[Theme] Flame in the Darkness

[Maddox 1] Major Beth Maddox [+30]
– Blockader [33]
– Charger [9]
Alexia, Mistress of the Witchfire [7]
Morrowan Archon [8]
Morrowan Archon [8]
Thamarite Archon [8]
Precursor Knights (max) [14]
– Morrowan Battle Priest (3) [0(6)]
– Precursor Knight Officer & Standard [0(4)]
Precursor Knights (max) [14]
– Morrowan Battle Priest (3) [0(6)]
– Precursor Knight Officer & Standard [4]

Thoughts about the list can be found at the end of the report 😉

We played Invasion.

Deployment

I lost the roll and got to pick a side. Tomek deployed the Shrine on the left. Durst with his battle group were deployed in the middle. Archons and Palladins were deployed on the flanks.

I deployed Blockader centrally, together with Maddox and Charger. Precursor Knights were deployed on each side, together with Morrowan Archons. I deployed Thamarite Archon slightly to the left.

Round 1 Turn 1

All the models ran forward. Tomek took favorable position to engage next round.

Round 1 Turn 1

Round 1 Turn 2

My whole army also ran forward. Maddox cast her upkeeps and moved forward too. Sadly, Onslaught gives Pathfinder only to charging models, so I had do squeeze in between two rough terrain pieces on the left. Precursors on the right ran forward within enemy charge ranges. This way, even if Tomek wouldn’t go for giving me Vengeance I was already close enough to simply walk forward and fight. As it later turned out, it wasn’t that simple : P

Round 1 Turn 2

Round 2 Turn 1

Without hesitation Tomek decided to abuse the forest position on the right side. Tomek intentionally didn’t trigger Vengeance on the unit on the right flank. This way he took advantage of lack of Pathfinder in my list (outside of charging obviously). Durst moved forward and feated. All the important solos were placed B2B with his warjacks. On top of that Initiates were limiting the space I could place my own models. On the left flank, the Shrine killed a couple of PKs triggering Vengeance.

Round 2 Turn 1

Round 2 Turn 2

I wanted to see what Blockader is capable of doing under Maddox feat, so I decided to go all in. Sadly, due to mispositioning PKs on the right and blocking my own colossal I had to shoot off one or two knights to make clear path for the Blockader. Maddox popped her feat and the Blockader charged in and oh boy, POW 25 is something. My plan was to kill the Menite Archon, but in order to do that I had to push both warjacks away (hitting Crusader on 6 and Dervish on 7). What I realized after putting the plan into action was that the heavy jack had Enliven on him, so I had to hit and push him away twice effectively 😛 apart from that I had to push him in a way to keep him within my melee range even after his Enliven movement, otherwise he would just stay B2B with the Archon and outside of my 4” melee range. Fortunately, I hit both jacks 3 times and used the last attack against the Archon. To my surprise I hit him critically, slammed him away right in the middle of Initiates and killed all of them. Now, my Morrowan Archon together with Precursor Knights could take care of him. I got incredibly lucky and this way I was able to score a point in the right circular zone. Of course, it was all planned 😛 On the other flank though, I made a huge mistake. I overestimated the offensive capabilities of the knights, and charged the enemy models with full strength. Instead, I should have played that conservatively and it would look much better. I managed to dismount the Paladin only. I scored one point, 1:0.

Round 2 Turn 2

Round 3 Turn 1

As it was easy to predict, 3 Initiates and one menite warjack with Choir bonu was enough to wreck Blockader. Later, Paladin charged and killed my Thamarite Archon. On the right flank, Dervish and the other warjack broke my lines, killed Morrowan Archon and entered the zone to contest it. On the left flank, Menite Archon couldn’t wait and charged in, sweeping half of the unit with one sweep, ouch. I didn’t lose any points, but losing half of my army was way worse.

Round 3 Turn 1

Round 3 Turn 2

In order to stay in the game I had to score more points. The rightmost zone was easy to clean, as I had the whole unit of Precursors waiting to charge in. Also, cleaning the zone on the left shouldn’t be too hard, but could be tricky though. The middle part of the table was a totally different story. After losing Blockader it totally collapsed, and Maddox shouldn’t stay there any longer. I managed to clear both circular zones and dismount the Paladin in the middle. I scored 2 more points, 3:0.

Round 3 Turn 2

Round 4 Turn 1

Clearing the middle zone and killing the objective wasn’t an issue for Protectorate. Sadly, it turned out that clearing the leftmost zone wasn’t an issue either. One Initiate was able to toe into the zone, his unit members kept his back safe. Without Constance’s ability to boost attack or damage roll with her focus I was afraid that killing those guys without charging in would be problematic. Tomek scored 3 points, 3:3.

Round 4 Turn 1

Round 4 Turn 2

This tiny unit was holding my entire unit of knights. Fortunately, I managed to kill the contesting mode. In the middle, Charger moved in and smashed the Paladin. On the left Alexia created a Thrall who charged into the zone and destroyed previously damaged warjack. I scored one point, 4:3. The time difference was huge.

Round 4 Turn 2

Round 5 Turn 1

Tomek again was able to kill the contesting pieces effortlessly. He used only 4 minutes and switched the clock, 4:5 in Protectorate’s advantage.

Round 5 Turn 1

Round 5 Turn 2

Maddox decided to step in and killed both Initiates herself, so my unit of knights was able to run/charge into the middle zone. My only hope was to contest the left circular zone for as long as possible. I believed the only solution was to kill Vilmon, as 2 Initiates hopefully wouldn’t be able to get Alexia. Sadly, Vilmon survived on 1 hp. Alexia repositioned further back, sadly still within his charging range. I scored one point, 5:5.

Round 5 Turn 2

Round 6 Turn 1

Vilmon casualy slashed Alexia to pieces and remaining models killed all the contesting Precursor Knights. At this point it was impossible for me to recover and we shook hands.

Afterthoughts

Going for the Menite Archon on the right and Paladin on the left maybe weren’t the best calls 😛 I got lucky with the Archon, though. Honestly, I just wanted to see how far the limits are. Blockader with POW 25 and 14” charge (thanks to Assail) is amazing for sure! Maddox can have one huge turn, but then I am afraid that she lacks the ability to sustain the damage output in the later stages of the game. In comparison to Stryker2 or Constance for example, she has nothing more to offer than her undoubtedly outstanding upkeeps.

Snipe for instance, put it on Thamarite Archon and enjoy! Dauntless Resolve allows Precursor Knights to survive pot shots or deviating blasts, what is great. Base ARM 14 definitely isn’t.

Initially, the reason I decided to test Maddox first, was unavailability of Gabriel Throne. Now, that I received the model, I could have Pathfinder anywhere it was required, apart from warjacks. That’s where Onslaught shines. However, I would still consider adding the mounted solo to the list, as +2 STR or tough on both units should be great.

I didn’t find Charger to be too useful (maybe because of what army I was facing). Thamarite Archon (or maybe two?) with Snipe should be more than enough.

All in all, I was moderately satisfied with the list, nevertheless I felt that the role I wanted the list to fulfill could be done better by Constance. I like to have a caster that has an impact on the game, especially when it comes to the later game stages. Stryker2 would be another good pick, but back then I was still waiting for Toros (and I was missing Talon too), so I decided to take Constance instead.

Maddox has something to offer and I wouldn’t write her off without testing her further.

After this tournament, I couldn’t find enough time to test Constance’s list and I took its first draft to Oslo. My pair was Siege1 and Constance and I have 12 juicy games to be described! Stay tuned!

Cheers,
Piotr

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