Primal Arc II – Master Tournament and Iron Gauntlet Qualifier in Krakow has finally come. I have managed to paint most of my models including variety of trencher units and my second Storm Strider bought a week before in Barcelona. I borrowed what I didn’t manage to finish, and I could play both lists fully painted for the first time since MK2 at least (well 70%, most of the models weren’t fully finished).
You can find all the lists here.
Robin’s Baldur1 list:
Circle Army – 75 / 75 points
[Theme] The Devourer’s Host
[Baldur 1] Baldur the Stonecleaver [+31]
– Storm Raptor 
– Tharn Blood Shaman [0(4)]
Bog Trog Mist Speaker 
Lord of the Feast [0(6)]
Tharn Ravager Shaman 
Boil Master & Spirit Cauldron 
Bríghid & Caul 
Shifting Stones 
Tharn Bloodtrackers (max) 
– Nuala the Huntress 
Tharn Ravagers (min) 
– Tharn Ravager Chieftain [0(5)]
Tharn Ravagers (max) 
– Tharn Ravager Chieftain 
My Nemo3 list:
Cygnar Army – 75 / 75 points
[Theme] Heavy Metal
[Nemo 3] Artificer General Nemo [+25]
– Firefly 
– Firefly 
– Thunderhead 
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace 
Journeyman Warcaster 
– Firefly 
Field Mechaniks (min) 
Field Mechaniks (min) 
Storm Strider 
Storm Strider 
In the first round I was to play against Robin who came all the way from northernmost parts of Sweden – Umeå. Sadly, during the list selection process I have realized that I cannot really play my Trencher list and I had to opt for Nemo3 and rely on electrical attacks, knowing that Robin will most probably take Baldur1 and the Birb. That was the case.
Robin won the starting roll and elected to go first. In that case I chose the side with the cloud which I could use to my advantage.
Robin deployed his gargantuan on the left inclining toward playing aggressively on that flank. Later, he also deployed Blood Trackers on that side. LotF and the siblings were deployed centrally. I deployed my Engines on both sides and all the rest in between.
Round 1 Turn 1
As predicted Robin moved forward vast majority of his forces aggressively on the left flank. Tharns were waiting patiently for the right moment on the other side. All the nasty models were hiding behind the building placed in the central zone.
Round 1 Turn 2
Having all the models outside of my threat range or simply immune to lightnings I decided to play the refused flank and prepare for the next round. I put all of the important upkeeps on models and double checked Pagani’s everywhere (in case of models next to Storm Striders I checked Pagani + 2” because of Repulsor Field).
Round 2 Turn 1
Robin began the turn with Blood Trackers (prey and stone skin) simply killing my engine with 5-6 throws… That changed the game entirely. I predicted the left engine will go down sooner or later; I didn’t think that Robin’s 2nd turn is the “sooner” 😉.
Round 2 Turn 2
I had to recover from this as fast as possible and leave those bad feelings behind me. I quickly decided to bounce 2 lightnings of my mechanics and fry some trackers. I decided to run away with Thunderhead, as I didn’t want to lose him to 5 lucky javelins. I also hid my Fireflies behind the building and made sure Nemo and Journeyman are safe. On the right flank the things were looking much better. I managed to fry couple of Tharns, kill the twins and scored a point in my zone, Robin scored one in his, 1:1.
Round 3 Turn 1
That was the turn when Lord of the Fist came in, happily not like a wrecking ball. He dealt some damage to Thunderhead. I had mechanics in range and Cortex was still fully functional. Robin contested my zone and scored his rectangular and the flag on the left, 1:3.
Round 3 Turn 2
Storm Raptor didn’t reposition far enough and stayed within Thunderhead’s charge range. I killed LotF and put +2 STR on said warjack. I charged in hoping for some spikes… that never came. I missed my charge attack and had to accept that Raptor will shred my ‘jack to pieces. I couldn’t get Firefly within melee range and my non-electrical shots couldn’t finish him off. I contested the left flag, scored on the other. We both scored rectangular zones, 3:4 in Robin’s favour.
Round 4 Turn 1
Arlan died cruel death, Thunderhead was no more. Croc pot contested my flag. Remaining Trackers were getting dangerously close to Nemo. Robin scored his zone and flag, I scored my zone, 4:6.
Round 4 Turn 2
I killed most of the Trackers, removed the pot (sadly, the Croc survived) and continued killing Tharns. Now I cannot really recall what was hiding behind the building and stopping Firefly and Storm Strider. We both scored two points, 6:8.
Round 5 Turn 1
Robin with time and scenario advantage had all the reasons to play the remaining turns smooth and calm. Contesting my flag and scoring 2 more points was the way. I lost a mechanic or two, 7:10.
Round 5 Turn 2
I believe I couldn’t get my Strider through Shifting Stones and Tharns. I managed to clear the flag and moved Nemo back to be safe. We both scored 2 points. 9:12.
Round 6 Turn 1
In his turn, Robin simply killed Storm Strider and contested my zone scoring 3 points this way, 9:15 in his favour.
The game was very interesting, Robin is great guy and playing against him was a pleasure. I couldn’t do much about losing one Storm Strider that early. Having him one more turn could have turned the tides of the game. Winning the starting roll would probably also help.
This particular Baldur1 list is a tough
match up for Nemo3 electricity-based list. Hitting the charge attack and
getting Firefly there could be enough to get him down. Removing the Birb after
losing Thunderhead was close to impossible. Not everything went the way I
All in all, I was satisfied with the game and
looking forward to the next game.