Nemo3 vs. Goreshade4 – Round 2 Kraków Masters

Hello everyone!

In my second round of Krakow Masters I faced Mikolaj (our newest contributor to the Moment of Clarity blog – playing Retribution). We’ve met before on tournaments in Wroclaw and Warszawa. As I didn’t want to play the cloud wall war, I decided on taking Nemo3 and intended to use terrain on the table to my advantage. I also hate Arcane Vortex and Goreshade’s feat can be pain in the ass for a melee army.

Mikolaj went for the safe choice and took Goreshade4.

Mikołaj‘s Goreshade4 list:

Retribution Army – 75 / 75 points
[Theme] Legions of Dawn

[Goreshade 4] Lord Ghyrrshyld, the Forgiven [+28]
– Chimera [8]
– Imperatus [20]
– Fane Knight Guardian [4]
Arcanist Mechanik [2]
Dawnguard Sentinel Scyir [4]
Eiryss, Mage Hunter of Ios [0(7)]
House Shyeel Artificer [0(5)]
House Shyeel Artificer [0(5)]
Dawnguard Invictors (max) [15]
– Dawnguard Invictor Officer & Standard [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]

My Nemo3 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Nemo 3] Artificer General Nemo [+25]
– Firefly [8]
– Firefly [8]
– Thunderhead [20]
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [4]
– Firefly [8]
Field Mechaniks (min) [3]
Field Mechaniks (min) [3]
Storm Strider [18]
Storm Strider [18]

We played Invasion.

Mikołaj is excited to kick my ass ;D

Deployment

Sadly, Mikołaj won the roll and decided to go first. I took the side with the house closer to my edge, so I could use it defensively and use it to divide enemy forces. Mikołaj deployed heavily towards the left flank. I decided to go symmetrically, take the right side and push toward the center/left.

Deployment

Round 1 Turn 1

Mikołaj advanced forward cautiously in order to avoid unwanted electrical bolts. You can spot my threat ranges marked with those black dice 😉 Dauntless Resolve was cast on Sentinels obviously.

Round 1 Turn 1

Round 1 Turn 2

I moved forward outside of Mikolaj’s threat ranges too and put important upkeeps up. I also was aware of threat that Eiryss projected, I kept Nemo hidden and Arlan close to my jacks to get rid of disruption. Electrify on the left BE, Arcane Shield on the other, Fire for Effect on Thead, Magnetic Field on Nemo.

Round 1 Turn 2

Round 2 Turn 1

Mikołaj decided to hold his flank with Eiryss (not suspecting how much she was going to survive) and concluded reasonably that the best way would be to hide his whole flank behind the cloud and prepare his other flank for impact as best as he could what resulted in super tanky Sentinels. Goreshade also used his feat. Good thing to point out that he gets souls only for models destroyed by attacks and collateral damage, electro leap is none of them 😉

Round 2 Turn 1

Round 2 Turn 2

I had a tough nut to crack (ARM 22 nut), but after a couple of minutes of reconsidering pros and cons I have opted for using my feat this turn and simply focusing on one of the flanks. My strategy to divide Mikolaj’s forces in half with building in the middle backfired. I started with Nemo, then Firefly and Strider going in. Ace and Thead added some damage what resulted in a whole unit fried. I believe I also disrupted Imperatus and killed the mechanic. On the other side I tried to kill Eiryss with a simple leap, bouncing off my models, well, she survived with poor rolls on my side (1,1). No points scored.

Round 2 Turn 2

Round 3 Turn 1

Mikołaj destroyed Storm Strider in revenge. Imperatus only moved slightly and stayed behind the cloud and the building. Eiryss moved further away and killed one of my mechanics, still contesting the zone. No points scored, as parts of the units were outside of the zone.

Round 3 Turn 1

Round 3 Turn 2

As I mentioned previously, Eiryss didn’t want to give up that easily and survived a direct hit… the zone remained contested. On the other side Thead cleared what he could with his pulse and awaited swift retaliation. Strider advanced and disrupted Imperatus again. Still, 0:0

Round 3 Turn 2

Round 4 Turn 1

Sentinels made sure Thead was no more ;p scoring first point for Mikolaj this way. Imperatus (proxied with a black base) approached Ace and hit him couple of times. Chimera stayed behind the house, 0:1 in Ret’s favour.

Round 4 TUrn 1

Round 4 Turn 2

Finally, to our surprise, Eiryss died, shocked too. I decided to go for the scenario. Killing the objective and Chimera enabled me to score 3 points altogether. Ace bravely contested the circular zone, 3:1 in my favour.

Round 4 Turn 2

Round 5 Turn 1

Mikołaj easily cleared his circular zone and contested the middle one with Imperatus and a Sentinel or two. We both scored in the circular zones, 4:3. At this point Mikolaj had only 20 seconds on his clock.

Round 5 Turn 1

Round 5 Turn 2

With the scenario lead I simply had to maintain the advantage without putting my models in risk. I maintained the safe distance between Imperatus and Nemo and scored one point in my zone. Apparently, Mikołaj also scored in his zone, so that Firefly contesting died to a free strike and we only realized that seconds after taking this photo, 5:2 in my favour.

Round 5 Turn 2

Round 6 Turn 1

With 20 seconds on his clock, my friend couldn’t do much. I think we miscalculated points at this moment, because I scored nothing there, still 5:4

Round 6 Turn 1

Round 6 Turn 2

In my turn I finally managed to get rid of that nasty imperatus contesting my zone and scored two more points, 7:4 with almost 2 minutes left on my clock.

Round 6 Turn 2

Round 7 Turn 1

Mikołaj only managed to flip the clock and I scored two more points, winning on scenario in the next turn 11:6.

Round 7 Turn 1

Afterthoughts

This game might have been resolved much earlier if only I would be able to kill Eiryss. Surviving that much was a joke. Not being able to kill her with pow 10, and the next round with pow 12 was ridiculous, but I had to stay focused on finding a way to win the game.

I liked how Mikołaj created a cloud wall and avoided half of my forces on my feat turn. One Storm Strider with some little help fortunately was enough to kill whole unit of Sentinels and keep Retribution forces occupied in that circular zone.

Mikołaj didn’t take the bait and decided not to divide his forces and instead he focused his forces on the left side. Fortunately, as soon as I was able to push him back and break through the cloud wall I could keep him from contesting my zone and maintain the lead till the end of the game.

All in all it was a great game and I look forward to our future games (well, one of our future games you can already find here).

Cool venue with good light and enough space for all the players

Cheers,
Piotr

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