Nemo3 vs. Makeda1 – Round 4 Barcelona Masters

Hello everyone!

In the fourth round I was about to face a Portugese player for the first time! Joao is a Skorne player, a third Skorne player I played against that day, and he brought Makeda1 in Imperial Warhost and Morghoul2 in Winds of Death. I quickly realised that Morghoul with eyeless sight wasn’t the best match up for Haley3, so I decided for Nemo3 instead. I believe Joao anticipated my choice too and he decided on Makeda1.

Joao’s Makeda1 list:

Skorne Army – 75 / 75 points
[Theme] Imperial Warhost

[Makeda 1] Archdomina Makeda [+29]
– Agonizer [0(6)]
– Basilisk Krea [0(7)]
– Mammoth [35]
– Molik Karn [19]
– Reptile Hound [4]
– Titan Gladiator [15]
– Aptimus Marketh [0(5)]
Bog Trog Mist Speaker [4]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Siege Animantarax [17]

My Nemo3 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Nemo 3] Artificer General Nemo [+25]
– Firefly [8]
– Firefly [8]
– Thunderhead [20]
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [4]
– Firefly [8]
Field Mechaniks (min) [3]
Field Mechaniks (min) [3]
Storm Strider [18]
Storm Strider [18]

Deployment

I won the starting roll and decided to go first, since the scenario wasn’t too fast and the terrain wasn’t too influencial. I deployed engines on the sides, Nemo in the middle surrounded by various jacks.

Joao decided to play the refused flank game and deployed most of his models on the left flank with the Mammoth as an ancre in the middle.

Deployment

Round 1 Turn 1

I ran forward, cast FFE on THead, Arcane Shield on the right Engine and Electrify on the left. I wanted to avoid any damage in the first round and stayed outside of his threat ranges.

Round 1 Turn 1

Round 1 Turn 2

Joao didn’t take long to decide on taking the same approach, not getting shot after his first turn.

Round 1 Turn 2

Round 2 Turn 1

I was really concerned with his super long threat ranges (16″ on Mammoth should I damage him) and at all cost I didn’t want to damage Mammoth, since his threat range extends even further when he is damaged. I decided to reposition my forces and prepare for the deciding (one way or another 😛 ) blow next round. On the left flank I stayed really far back, in the middle I moved both Fireflies into the zone, Thead behind them ready to zap, Caine and Nemo outside of any crazy threat ranges. On the right flank I moved the engine, mechanics and one Firefly into the zone trying to move around the forest, so Joao wouldn’t hide anything behind it.

Round 2 Turn 1

Round 2 Turn 2

Joao decided to take advantage of my conservative approach and pushed forward. He destroyed my most vulnerable Firefly and grouped together in the middle.

Round 2 Turn 2

Round 3 Turn 1

There wouldn’t be any better moment than to Feat now. I started with Firefly, then feated and continued the barrage. When the dust settled, Animatrax was gone. Sadly, Mammoth survived on handful of boxes. A Reptile Hound shield guarded the last possible attack and an electro leap wasn’t enough to finish the beast. I still felt Nemo was safe where he was, so instead of giving him Arcane Shield I decided to kill the last contesting model in the right zone and scored 2 points (both in circular zones).

Round 3 Turn 1

Round 3 Turn 2

Joao took couple of minutes to consider various options and decided on killing my caster. With Quicken and leash Molik was able to get through and kill Nemo. Camping 4 didn’t really help against his powerful blades.

Round 3 Turn 2

Afterthoughts

Casting Arcane Shield would probably discourage Joao from attempting caster kill. Instead, I would probably lose both of my battle engines and the attrition game would continue. Killing the gargantuan in a single turn was the key to the victory. Unfortunately, that wasn’t the day. In the retrospection, I wonder if sacrificing a Thunderhead and allowing the Mammoth to charge him would be a better solution? No beasts around would mean no shield guards. I don’t believe Joao would go for it, though.

I was really surprised how far the beasts can charge under Makeda1 and needless to say, that the amount of shield guards in the list can significantly influence my damage output against a single target. The list turned out to be a good counter against my list and Joao played it nicely. I should have put Arcane Shield on Nemo and continue the fight. Instead I turned out to be too greedy and prefered the boost to hit a model instead of saving my caster. Or maybe I just wanted to have my beer earlier? 😛

Thanks Joao for the lesson! It was a great game after the whole day of rolling dice. See you on WTC I hope!

Cheers,
Piotr

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