Old Witch 3 (Bump) vs Zaal1 (Exalted)

Hi everyone!

Today I was playing Old witch 3 vs Zaal 1. Our list are attached below.

Theme] The Exalted

!!! Your army contains pre-release entries.
!!! Your army contains CID entries.

[Zaal 1] Supreme Aptimus Zaal [+26]
– Titan Gladiator [15]
– Titan Sentry [15]
Ancestral Guardian [0(5)]
Ancestral Guardian [0(5)]
Extoller Novitiate [2]
Extoller Novitiate [2]
Extoller Soulward [3]
Hakaar the Destroyer [0(6)]
Immortals (max) [13]
– Extoller Advocate [3]
Immortals (max) [13]
– Extoller Advocate [3]
Supreme Guardian [16]
Supreme Guardian [16]

Zevanna Agha, The Fate Keeper – WB: +27
– Cage Rager – PC: 14 (Battlegroup Points Used: 14)
– Frightmare – PC: 9 (Battlegroup Points Used: 9)
– Gorehound – PC: 6 (Battlegroup Points Used: 4)

Lord Longfellow – PC: 0
Witchwood – PC: 0
Eilish Garrity, the Occultist – PC: 0

Murder Crows – Leader & 5 Grunts: 9
Neigh Slayers – Leader & 4 Grunts: 12
Neigh Slayers – Leader & 4 Grunts: 12
Twilight Sisters – Heidrun & Agrona: 7
Murder Crows – Leader & 5 Grunts: 9
Mad Caps – Boss & 2 Grunts: 4
Mad Caps – Boss & 2 Grunts: 4
Hollowmen – Leader & 9 Grunts: 13
– Lantern Man – PC: 3

I won a roll and I prefer to start the game. My deployment was preaty symetric hollowmens in the middle, cavalary on sides left side gorehoud frightmare and sisters, right side Elish, Cage rager and Lord Longfellow. Both Murder crows go into ambush and put pray on both BE. My oponent also play in symetriach way BE and infantry on sides solos + best goes in the middle.

First Turn.

Mad caps walk as far as possible and produce Cask imps ( 3 on the left 2 on the right). Old Witch put RESPAWN on Cage Rager, Windstorm and Vexing Alignment (+ 4” for control range). My oponent just run with his army, only the caster wal and put some spells on Sentry (+2 ARM) and left his statues just behind in range for collecting souls.

Second turn

I put my ambus h on left and right side because I could reach couple models. Cask imps run and kiled couple models  and later I concetrate fire from hollowmens on left immortals but I couldnt kill tchem all. I decided to keep my cafalay outside of his threat ranges and forced my oponent to came closer. In his turn he turn back into game some immortals and start to kill as much as possible, and came closer just couple inches. He killed almoust all of my Hollowmens and both unit of Murder Crows.

Points two for me(Zone + Flag) one for Marcin (Zone)

Turn three.

I put a screen of hollowmens in the middle and moved Cage Rager with respawn closer to the middle.

Right cavallary chargé into immortals. Rest of my army concentrate on left immortals with hope that I will be able to kill whole unit, but I left two of tchem allive. My oponent take his Chance and run with his arcnode into the middle iof the table and cast hex Blas on my cage Rager then he feat. Marcin made some spce for Sentry, by killing my hollowmens, to charge my Cage Rager and killed him easily. I made one point in my turn and he make one in his turn, so I was winning on points but the table looks preaty bad for me.

Turn Four.

Rhigt side was pushed from the zone and flag, so I knew it was lost. I try to kill sentry, course of shadow + Cavalary + Old witch, but it wont work. Rest of the table dosent really mether, because I end my turn with Sentry in my Old Witch range. Marcin in his turn just killed my old witch and the game was end.

When I look at this game I know right now that The Dreamer will be much more better for this paring than OW3. Returning evry turn 6 grunts is relly anoying and change game a lot. Statues are really cool and I knew I should kill tchem first but there was no chance during whole game to get them. 

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