Siege1 vs. Baldur1 – Oslo Masters – Round 1

Hello everyone!

After carefully packing all my stuff to the A-Case and Battle Engines with a colossal to another bag I rushed to the airport. Fortunately, I remembered to buy enough snacks to survive in Norway for the weekend haha

By the way, I find the A-Case to be a great way of transporting my miniatures. I bought it a couple of years ago and I travelled abroad with the bag packed in my hand luggage suitcase several times already. Airport control was never an issue, even when I had only 15min to my flight. It happened to me once or twice that a model fell of the tray, but then I simply ordered slightly bigger magnets, and everything works fine now.

A-Case

Let’s get back to the battle report! I took three lists to the whole event, but I ended up playing only two of them ; ) The Siege1 list I already described in 2 battle reports HERE and HERE. However, it was the other list I was genuinely excited about, but first things first.

In the very first round of 12 round still ahead of me I faced a player I’ve already got to know before, Tero from Finland. He brought Baldur1 and Kromac1. After examining his lists for a while, I decided to go for Siege1, as he normally should be able to chew through Circle without a Storm Raptor.

Tero’s Baldur1 list:

Circle
[Theme] The Devourer’s Host

[Baldur 1] Baldur the Stonecleaver [+31]
– Feral Warpwolf [16]
– Gorax Rager [7]
– Pureblood Warpwolf [17]
– Warpwolf Stalker [17]
Lord of the Feast [0(6)]
Tharn Bloodtrackers (max) [15]
– Nuala the Huntress [0(4)]
Tharn Bloodweavers [8]
Tharn Ravagers (max) [15]
– Tharn Ravager Chieftain [0(5)]
Well of Orboros [10]

My Siege1 list:

Cygnar
[Theme] Heavy Metal

[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger [9]
– Charger [9]
– Triumph [18]
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Thamarite Archon [8]
Alexia Ciannor & the Risen [10]
Field Mechaniks (min) [3]
Storm Strider [18]
Storm Strider [18]

We played Spread the Net.

Deployment

I won the roll and decided to go first to quickly gain table space. I deployed symmetrically, not knowing how Tero would deploy his models. The plan for the game was quite simple, as I was aware that this match up should go in my favor. Shoot everything to death, score a point or two when possible, and contest in order not to give 5p advantage to my opponent. The time was going to work to my advantage.

Tero deployed his Well in the Rectangular zone to score easy points there. His warlock together with the battle group and Tharns were deployed in the middle of his deployment zone. Both Bloodtrackers and Lord of the Feast were put next to the Well.

Deployment

Round 1 Turn 1

Most of my models ran as far forward as they could, just to be outside LotF threat range. Siege cast Fox Hole in the middle and charged into it. Caine0 obviously cast FFE on my caster. Alexia1 created a Thrall that ran to the right flank.

Round 1 Turn 1

Round 1 Turn 2

Tero decided to keep his models safe back and feat the next round. Bloodtrackers stayed far back, a little too close to the Well perhaps. Lord of the Feast hopped into the trench, together with two bests. Baldur created a forest and Tharns ran into it.

Round 1 Turn 2

Round 2 Turn 1

Tero played a relatively conservative turn. I decided to benefit from that and use my superior threat ranges to my advantage. I focused on killing as many Bloodtrackers as I could. I’ve also noticed that I can potentially get LotF what would be huge, since he usually forces the opponent to waste a lot of time for careful positioning (e.g. LotF can use Repulsor Field to get closer to the tasty bits). Getting all the Bloodtrackers but one was much easier with a Thamarite Archon in the list. Storm Strider also helped a little bit, and most of them were gone. I decided to go for LotF and after finding the right angle Ace thunder bolted him outside the trench and Siege finished the job with Ground Pounder. Charger walked up and shot the Well twice. All my models were outside of any charge ranges, what was great.

Round 2 Turn 1

Round 2 Turn 2

Tero decided to go all in, use Baldur’s feat and push forward. Ambushed Bloodweavers flooded the right side. Both beasts took better positions in the forest. Tharns flooded the middle circular zone and another warpwolf stood right in front of my Strider. Baldur moved to the forest and feated. The Well popped out a Blackclad. Tero scored 1 point, 0:1.

Round 2 Turn 2

Round 3 Turn 1

I knew that I have the whole army served on a plate just to be distracted, as Baldur could easily go for an assassination next turn. My priority was not to get killed and kill the models that were posing the biggest threat. I had to dispose of the beasts in the forest and at least half of the Tharns. Also, scoring a point or two would be great! I begun with Siege1 using his feat and killing a fair amount of Tharns. Later, Triumph, Acosta, Charger and one Storm Strider made sure that there were no beasts left in the forest. The other Strider, together with Caine and Ace took care of Tharns in the middle. Charger moved forward so I could shoot at the Tharns, but later we realized that he couldn’t move that far due to Baldur’s feat, so we decided he just ran there, as that was difficult to see where exactly he would be able to move. Thamarite Archon flew over my models to try to finish Tharns but they were passing those tough rolls like crazy, ehh. I couldn’t clear my rectangular zone and there was one Tharn left contesting the opposite flag. I made sure that Mechanics and Risen prevent Baldur from teleporting right next to Siege and I body-blocked any charge lanes, so it was virtually impossible for Baldur to go for an assassination. I was able to score only one point on my flag, and Tero scored one in his rectangular zone, 1:2. Sadly, I forgot to take a photo.

Round 3 Turn 2

Tero, despite my huge attrition lead, had great opportunity to score a lot of points. Both his rectangular zone and his flag remained uncontested. The surviving Tharns charged into my front lines. Bloodweavers dealt some chip damage to my Storm Strider. Warpwolf moved in to wreck my Strider and score a point in the zone. Fortunately to me, he forgot about the Repulsor Field and despite killing my battle engine with two attacks, he was unable to score a point there. The Well shot the Thrall scoring my flag. Baldur moved to the zone and hit my Charger once or twice. Blackclad scored a point on his flag, 1:4 (there is a mistake on the turn counter, it should be 4 instead of 5).

Round 3 Turn 2

Round 4 Turn 1

The game was getting dangerously close to 5-point advantage for Circle, but at this point, with all the resources I had, it wasn’t too hard to clear the zones. I managed to kill the Blackclad, kill all the Bloodweavers on the right flank. In the middle I got rid of last remaining Tharns and shot Warpwolf to death. I also killed the Well and moved my Charger to the zone to score a point there, so all in all, I scored both rectangular zones and both flags, 5:4.

Round 4 Turn 1

Round 4 Turn 2

Tero wanted to score a point in his zone, so he just killed the Charger, I scored some more points where I could, and we shook hands.

Round 4 Turn 2

Afterthoughts

Although I knew I had the upper hand as it comes to the match up, I also knew that the tides of the game may change 180° in case my dice would betrayed me in the deciding feat turn. I had to be careful and dismantle the list piece by piece.

Tero very cleverly put Baldur1 in the forest at some point. In case I would focus on destroying his army and forget about that constant threat by dropping too many focus points or not body-blocking the landing spots, he would be able to go for the assassination. Fortunately, that wasn’t the case.

Thanks, Tero for the game, I’m happy that we finally got to play together!

Cheers,
Piotr

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