Siege1 vs. Bradigus – Fight till the end – WTC bootcamp day 1

Hello everyone!

After playing 3 Haley2 games straight I decided to take a breath and play something else maybe. I wanted to play as many games as possible that day, so even despite late hour I wanted to continue. My friend fortunately agreed to play another game with me ; ) he wanted to see how his Bradigus would work (Christoph normally wouldn’t field Bradigus against Siege1, but that was his second list that day) and I wanted to field Siege1 and just kill things.

Christoph’s Bradigus list:

Circle
[Theme] Bones of Orboros

[Thorle 1] Bradigus Thorle the Runecarver [+27]
– Wold Guardian [16]
– Wold Guardian [16]
– Wold Guardian [16]
– Woldwatcher [8]
– Woldwatcher [8]
– Woldwatcher [8]
– Woldwatcher [8]
– Druid Wilder [4]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [3]
Sentry Stone & Mannikins [0(5)]
Sentry Stone & Mannikins [5]
Shifting Stones [0(3)]
Shifting Stones [0(3)]
Well of Orboros [10]

My Siege1 list:

Cygnar
[Theme] Heavy Metal

[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger [9]
– Charger [9]
– Firefly [8]
– Triumph [18]
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [0(4)]
– Firefly [8]
Field Mechaniks (max) [5]
Storm Strider [18]
Storm Strider [18]

We played King of the Hill again.

Deployment

I was the second player. Christoph deployed his heavy beasts in the middle and The Well slightly toward the right side. There were also 2 Woldwatchers on each flank.

I deployed as usual, with BE on the sides and everything else in between. Jr Warcaster was proxied with Runewood.

Deployment

Round 1 Turn 1

Christoph ran everything forward and teleported 2 heavies forward not being afraid of my shooting. Later it turned out it was a little bit too far (sadly no photo here).

Round 1 Turn 2

The idea of killing two heavies in turn 1 was just too tempting and I went for it. I was afraid, though, that I will be unable to keep up on scenario in following turns, but I was hoping that getting such an attrition lead that early in the game will make up for it. I opened fire with all my canons and when the dust settled one Wold Guardian was down, the other was barely alive (as I couldn’t reach him with enough guns). That was good enough.

We were hesitating whether we should end the game there. It was a huge blow and we were already tired, but Christoph decided to continue as he values the experience gained in games like that, when everything just goes the wrong way and you need to improvise.

Round 1 Turn 2

Round 2 Turn 1

Circle army regrouped, Woldwatchers pushed on the flanks and the center part of the army repositioned slightly backwards. One of the Sentry Stones on the right flank already teleported into the zone and I was afraid those models were going to be an issue there.

Round 2 Turn 1

Round 2 Turn 2

That was going to be my feat turn. Triumph continued damaging Wold Guardians with his maintenance shot. Triumph later stepped into the circular zone. Squire and Siege moved forward, used his feat and Ground Pounder on Wold Guardians. Later, Chargers helped in getting rid of the last two heavies and cleared the zones. Firefly charged the objective, sadly, he couldn’t get into the zone (because of the forest) and I had to send Ace there. I scored two points, 2:0 (it was already 22, so forgive me for not taking photo again).

Round 3 Turn 1

Christoph easily got rid of Ace in the rightmost zone. On the other side, Mannekin and on or two shots ensured that the zone would be free of my models. Some stones teleported forward, Bradigus moved back to safety. Circle scored 3 points, 2:3.

Round 3 Turn 1

Round 3 Turn 2

I had a huge attrition lead and I had to convert it into scenario lead. It wasn’t too easy with such durable models contesting the zones. On the left side I managed to get rid of one of the contesting models to make space for charging battle engine. That BE charged into the zone and killed Mannekins and a Woldwatcher (together with one of the Chergers).  In the center, I killed most of the Shifting Stones and injured the other Woldwatcher. On the right, my other BE charged in, killed more Mannekins and injured another Woldwatcher. Sadly, I couldn’t clear any zone and I needed those points desperately, as I was running out of time. Still 2:3.

Round 3 Turn 2

Round 4 Turn 1

Christoph knew that DC was his win condition in this case, and he didn’t make it any easier. His models spread across the left flank. A Woldwatcher in the middle engaged Triumph and Charger. On the right flank my BE was still alive, and Sentry Stone, Woldwatcher together with Blackclad contested the zone. Still 2:3.

Round 4 Turn 1

Round 4 Turn 2

On the left flank, my Strider charged Woldwatcher and managed to deal some more damage, sadly it didn’t finish the beast, neither did Firefly. In the center, I couldn’t clear the zone, nor the flag. On the right my engine was stuck at killing the other Woldwatcher. The things weren’t looking good as I simply couldn’t get rid of those models. In a hindsight I think I should have focused fire in the middle, as all of my models had range to the models contesting the middle zone, and what’s more, that’s where I could score 2 points in one swing. I had under 5min left, it wasn’t too good. Still 2:3.

Round 4 Turn 2

Round 5 Turn 1

Christoph was on the comfortable side, clockwise ; ) He tried to hit Battering Ram and push away my models to make some space to charge Brisbane. Fortunately, he missed and the CK was out of the question.

Round 5 Turn 1

Round 5 Turn 2

In this case there was nothing more I could do, but simply try to kill Bradigus in 4min and with almost a whole army I made it.

Afterthoughts

Even with his major heavy hitters killed early in the game, Christoph managed to extend the game to the limits. It wasn’t too far from me loosing on DC. Although, I had a huge attrition lead, I spread my forces across the whole table, and I couldn’t take advantage of the situation. The next turn I would most probably clear the middle zone and score points for the flag and the zone what would most likely seal my victory. As you can see it is important not to surrender and to use your assets to your advantage, like stalling the game with durable models till you opponent runs out of time : P focus fire where you really need it, lesson learned!

That was the last of 4 games played that day in Krakow. The next day I was going to take part in a 3 rounds steamroller and it was a perfect opportunity to test my Haley2 list!

As for the Siege1 list I thought it still could be slightly improved.

Cheers,
Piotr

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