After a long walk from my friend’s place I arrived at the hotel, where that day we were going to have a team tournament. My friend Jakub, that I faced in Round 3 of the tournament agreed to build a team together and he invited Hans, a Norwegian Skorne player, to join us. Jakub, after 5 rounds on Friday, decided to switch back to Protectorate for the sake of our team hahah.
In the first round we were to play against a Swedish team and as a result of the whole pairing process I was to play against Oskar and his lovely Rainbow Mercenaries ; )
Oskar had Fiona and Magnus2, so I decided to go for Siege1.
Oskar picked Fiona1 and that was his list:
[Theme] Flame in the Darkness
[Fiona 1] Fiona the Black [+27]
– Mariner 
– Toro 
– Toro 
Alexia, Mistress of the Witchfire 
Grand Master Gabriel Throne 
Harlan Versh, Illuminated One [0(4)]
Hermit of Henge Hold [0(5)]
Morrowan Archon 
Thamarite Archon 
Thamarite Archon 
Order of Illumination Vigilants (min) 
Precursor Knights (max) 
– Morrowan Battle Priest (3) [0(6)]
– Precursor Knight Officer & Standard 
My Siege1 list:
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger 
– Charger 
– Triumph 
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace 
Thamarite Archon 
Alexia Ciannor & the Risen 
Field Mechaniks (min) 
Storm Strider 
Storm Strider 
We played Spread the Net.
I won the roll this time. I was pretty confident matchup-wise, but I was afraid that the terrain placement will have a huge impact on our game.
I decided to go second and get the side with a flag right behind the rock. Sadly, in this case, the terrain was going to be a double-edged sword.
I deployed in a regular way, with battle engines on the sides, everything in between, with an exception of two Chargers deployed a little bit farther to the sides.
Oskar deployed his infantry in the middle with warjacks and Thamarite Archons on the flanks.
Round 1 Turn 1
All the enemy models ran forward, leaning closer to the rock on the left. Fiona cast Roth’s Mercy on Vigilants and Occultation on PKs.
Round 1 Turn 2
Some of my models ran forward, Alexia created a Thrall who ran toward enemy lines and got shot with a lightning in the back, the electro leaps, or rather a single leap, killed one Vigilant. Siege cast Fox Hole in the middle to hide my valuable pieces there.
Round 2 Turn 1
Oskar went all in, Fiona feated and charged my leftmost Storm Strider and ended her movement right behind the rock. We had some issues with measuring properly, if she has to charge over the wall (thanks Sverre for your patience haha) but it was so difficult to measure we decided that Oskar simply activated Throne first and gave pathfinder to Fiona. Also, Mariner and Thamarite Archon put some serious damage on my battle engine.
Round 2 Turn 2
That was the turn I messed up my positioning and didn’t take Thamrite Archon’s ability to wreck back lines : P I repositioned slightly and put Caine0 behind Risen who were immune to spells. I managed to kill enemy Hermit on the flag and killed some more models with electro leaps. My leftmost Strider stayed way back and contested the circular zone. Sadly, I activated the important pieces before Siege, and I couldn’t fir them in a new Fox Hole… Nobody scored any points.
Round 3 Turn 1
Aaaaand… boom Thamarite Archon was on fire. With 3 shots he wrecked my Risen screen, Triumph shield guarded another shot and the third killed a handful of mechanics. Mariner stepped in and managed to hit Caine, but the damage roll was truly terrible (that wasn’t the last time this game, wait for it) and Cine survived, ouch! Sadly, Fiona joined the hunting party and killed poor Caine with one of the spells. That was the mistake I could have and should have avoided. Oskar spotted it and took advantage of it to great effect. Don’t do that back home, please. Later, enemy models put some damage on my leftmost Strider and Harlan scored a point on the flag. What’s alsonimpprtant, Fiona had only 1 focus left. 0:1 to Mercenaries.
Round 3 Turn 2
Oh dear, losing Caine0 in such a stupid way was so painful. As you can see I am still not accustomed to somebody else playing a Thamarite Archon : P using it myself is something totally different to playing against it. After such a blow, I had to figure out how to get to Fiona, as I wasn’t too sure I could play the long game here (although in a hindsight I think I could have). I went for the assassination run. Getting rid of all those shield guards wasn’t an issue honestly, but hitting Fiona, on the other hand, it was something totally different. To do that, I had Charger, Triumph and 2 Storm Striders, together with Siege’s Ground Pounder obviously. Thamrite Archon hit one of the PKs, but the model failed to kill a Battle Priest. Then, my warcaster walked up, cast Mage Sight and surprisingly hit Fiona, but Oskar shield guarded the shot, and one of the BPs got hit twice. At this point all the SGs were gone. Triumph needed 13, Charger 14s, and my Striders with RAT 8 needed 12s. Charger missed both shots, Triumph missed too… Rightmost Strider hit!! And I rolled… 1, 1, 2 or sth like that for the damage roll under Siege’s feat… OOOOHH… but I still had the other Strider. He charged something (Acosta blocked the Toro’s counter-charge first) and I hit Fiona again!!! And… left her on 1hp!! WHAT WAS GOING ON THERE! Alexia tried to hit her with her hand cannon but 14 to hit was too much. Fiona survived.
Round 4 Turn 1
Fiona simply ran away and her army killed what was there to be killed. At this point, with less than 3 minutes on my clock, there was no point playing this game, so we shook our hands. Fortunately, I already knew that my teammates won their battles, so we were still in the game!
Aaayyyy, it was so close! I hate leaving enemy warcaster on 1hp, but what can you do when you just roll bad. If only I hadn’t lost Caine0 in such a stupid way I would be able to continue the attrition game for sure. In this case though, I had nothing left but to go for CK and test my luck ; p
The terrain helped Oskar for sure to spread his feat aura farther what basically forced me withdrew a bit. After the feat round I was in a much better position… well, apart from losing Caine0 and Ace ;D
The scenario and terrain placement was crucial for the game and how it developed. Also, with the knowledge I have now, I would drop Constance instead, as Roth’s Mercy combined with several shield guards gives the list huge advantage over most of shooting lists. I was quite lucky, that Oskar dropped the spell and decided to give them Occultation instead.
All in all, it was a great game, a real thriller! Thanks Oskar for the game and see you soon! Well played!