I finally got to play against one of our local Crucible Guard players in Warsaw. Pawel brought his Gearhart list with battle engine, couple of cool jacks and 3 units of infantry – classic CG gunline I would say, the one to be afraid of. I took my Siege1 list that I wanted to test after playing Nemo3 for some time. I found that in current meta (well, back then, I don’t know how will it look like… tomorrow? I heard some rumors about Oblivion dropping tomorrow, we shall see) it’s good to have ways of dealing with incorporeal models (or protectorate jacks) and stealth. That’s why I decided to play my beloved Siege1. He is my favourite Cygnar warcaster and I’ve been playing him for many years (I bought him in 2008) and when he finally became meta I started playing Legion 😛
Paweł’s Gearhart list:
Crucible Guard Army – 75 / 75 points
[Theme] Magnum Opus
[Gearhart 1] Marshal General Baldwin Gearhart [+27]
– Retaliator 
– Suppressor 
– Vindicator 
– Aurum Ominus Alyce Marc [0(5)]
Anastasia di Bray 
Crucible Guard Mechanik 
Gorman di Wulfe, Rogue Alchemist [0(4)]
Crucible Guard Infantry (max) 
– Crucible Guard Infantry Officer & Standard 
Crucible Guard Storm Troopers (max) 
Dragon’s Breath Rocket [0(5)]
Railless Interceptor 
I like the idea for his army bases, I cannot wait to see the army finished one day 😉
My Siege1 list:
Cygnar Army – 75 / 75 points
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger 
– Charger 
– Firefly 
– Triumph 
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace 
Journeyman Warcaster [0(4)]
– Firefly 
Field Mechaniks (max) 
Storm Strider 
Storm Strider 
We played Invasion.
Pawel won the roll and opted to take first turn. I chose side opposite to flaming cloud.
Pawel deployed his battle engine in a central point from where he could go either left or right, depending on where he was needed. Crucible Infantry was deployed on the left and his heavy infantry on the right, jacks were packed somewhere in between. Later, 3 Trancers were deployed in front of his army.
I deployed my engines on the flanks, Caine0 and Ace on the left and Jr and his Charger on the right.
Round 1 Turn 1
Pawel simply ran forward outside of my threat ranges and spread his models a little bit. Trancers started flanking maneuvers. Snipe on Infantry and Deceleration on Gearhart.
Round 1 Turn 2
As a second player I didn’t really need to hard push forward. I could allow myself to stay outside of Pawel’s threat ranges and still be able to contest zones easily, since this scenario is easy to contest and difficult to score. I put Fox Hole in the middle and put my important models – Siege and Triumph – and one Charger, one Firefly in it. Caine0 cast Fire for Effect on Siege (I love this combo) and advanced forward. Engines got closer to the enemy but outside of threat ranges, there is no reason to give easy targets.
Round 2 Turn 1
Neither Pawel wanted to rush it, so he advanced slightly forward and decided to wait for the following round and see how the events would develop. His models were too far for me to substantially threaten them.
Round 2 Turn 2
All the zones were contested in a way that it would be extremely difficult to score any points and I didn’t see any point in risking my precious Engines to capture one or two points. I decided to take whatever got close to me and wait for CG forces to get even closer, as Siege likes to have enemy models within his ctrl range ; ) I knew that Crucible Infantry with Snipe, Oil, Rust and Gearhart’s feat can basically remove from the table anything they want, therefore I decided to focus on them. Firefly advanced forward shot one of the jacks and fried couple of the bad boys. Later, left Storm Strider moved just to touch the zone and shot Retaliator twice frying another couple of guys with guns leaving only four of them and the attachment alive. My remaining lights finished crucible light warcjack, Oil was gone, uff. Siege and Triumph shot at Railless Interceptor dealing little damage. Charger advanced into right zone to contest it. I left my left engine outside of enemy threat ranges on purpose, knowing that otherwise Pawel would be able to destroy it and I’d rather save it for my feat turn. Last remaining Firefly advanced into the middle zone to contest it in case I would lose other models there.
Round 3 Turn 1
As predicted, Crucible Guard moved forward and with feat removed Charger in the circular zone and Firefly in the rectangular one together with my objective. Fortunately, I put one more Firefly there. Infantry dealt some damage to my left Strider. With more of them alive it might have looked totally differently. Pawel couldn’t get to destroy any of my most important models though, namely: Striders, Triumph, Caine, and Siege obviously. Pawel scored two points, 0:2 in his favour.
Round 3 Turn 2
I was debating for a moment whether I should go for CK or not, but an attrition game turned out to be more appealing. I started with Siege using his feat and using his Ground Pounder attack against Alyce, Interceptor, objective and one of the jacks. Mechanics repaired left Strider and it took care of Infantry in the left zone, charging them and zapping them with leaps. Then it shot twice dealing more damage to Interceptor and killed a cannon. Ace, Charger and Triumph dealt enough damage to kill the battle engine and Vindicator. On the right Flank Firefly advanced and shot at heavy infantry. Later, the other Strider charged Trancer and shot heavy infantry twice killing all but 2. I scored two points by controlling the middle zone and the objective, 2:2.
Pawel conceded, as there was only Gearhart and couple of models alive. He was trying to find an angle for a caster kill, but there was nothing he could do.
It was an interesting game, where by moving my Striders too close or committing too early I could lose the game. Fortunately, I managed to remove enough Crucible Infantry to feel comfortably enough during Gearhart’s feat. I knew I couldn’t lose Striders, so I decided to keep them in reserve and strike in the right moment. It is also important to remember that they also have leaps on their stomp attack ; ) I believe for such CG list it is important to keep the cannon and as many rifle guys as possible alive long enough so they could deal huge amount of damage. With their mini-feat combined with Rust/Withering Humor, Oil and Gearhart’s feat 3 guys (5 shots so that would be 2 ⅟₂ model) can on average rolls destroy one of my Striders. That’s terrifying!
While playing against CG one needs to know which models give buffs/debuffs and where to start killing first.
All in all, it was a great game, and although it might seem that my army annihilated Crucible Guard, it was in fact very close. Just couple of details have decided on who would win that day.