Siege1 vs. Harbinger – Yet another attempt

Hello everyone!

It was early enough that we could play another game and still be able to join the rest for couple of drinks. Kuba stayed with Harbinger and I decided on taking my second list – Siege1 that I believed was better suited to fight against Harbinger.

We played Pit II. We tweaked the terrain placement a little bit, the little hut stayed in the middle and we shuffled the rest. The forest on the left worried me.

Kuba’s Harbinger list:

Protectorate
[Theme] The Faithful Masses

[Harbinger 1] The Harbinger of Menoth [+27]
– Crusader [10]
– Crusader [10]
– Crusader [10]
– Sanctifier [14]
– Hierophant [3]
Allegiant of the Order of the Fist [3]
Allegiant of the Order of the Fist [3]
Anastasia di Bray [3]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
Hand of Silence [7]
High Paladin Dartan Vilmon [6]
The Covenant of Menoth [4]
Vassal Mechanik [1]
Vassal Mechanik [1]
Choir of Menoth (min) [4]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]
Initiates of the Wall [7]

My Siege1 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger [9]
– Charger [9]
– Firefly [8]
– Triumph [18]
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [0(4)]
– Firefly [8]
Lynus Wesselbaum & Edrea Lloryrr [5]
Storm Strider [18]
Storm Strider [18]

Deployment

Kuba won the roll deployed his models in a very similar way to the last game – everything clustered in the middle and Champions flanking from both sides.

I decided to take the opposite side because of the huge hill on the other side of the table what limited possibilities of placing the (now fortunately gone) theme force’s wall template. I deployed my forces in a usual manner with engines on the sides and everything in between.

Round 1 Turn 1

Kuba advanced cautiously forward, this time he was able to avoid most of my threat ranges. Monks were lucky enough to be effectively immune to my semi-accurate pot shots.

Round 1 Turn 1

Round 1 Turn 2

I didn’t have too many options but to go ahead. Triumph shot at one of the jacks I believe, the shot got shield guarded and nothing happened. In order to limit enemy movements, I also cast Rift (4” AoE rough terrain) that deviated in even a better position. I really seldom cast this spell, but when I do it deviates where it should ; ) thanks to that I was able to slow enemy advance on the right flank and channel the rest models through a choke point between the forest and the hut. I put one of my Striders within 4” in order to have one more magical attack.

Round 1 Turn 2

Round 2 Turn 1

As predicted, Kuba slowly pushed forward. Jacks stood next to each other creating a wall of metal that I couldn’t see through. In a hindsight I should have placed a fox hole in the middle of the choke point forcing Kuba this way to position his models in a way he didn’t plan to. On the other hand, in order not to get Purified, Siege would need to stay outside of Harby’s control range, what at this point would be problematic. Champions took better positions to charge in next round. I haven’t noticed that one of my friends replaced the Strider with Blightbringer : D

Round 2 Turn 1

Round 2 Turn 2

I figured out that I can charge the left Champion, maybe killing it and then switch to the objective and fry Monk couple of times. I positioned Firefly within 5” of the objective and started zapping models around. Later on, Strider charged in, toed into the zone, dismounted Champion and shot the objective twice. Obviously, Kuba didn’t let me kill his precious Monk. On the other side, Firefly advanced forward and tried to hit the other monk. I withdrew the other engine (sadly, it was too far to contest the zone) and shot twice, first shot got shield guarded obviously, the other hit the other Champion. Siege cast Rift again to slow down enemy jacks, fired his bazooka and cast Explosivo on one of the Chargers. Said Charger shot twice at the jacks and got shield guarded. Caine used his trick shot against valuable models and forced Harbinger to martyrdom them. Ace’s and Triumph’s shot got shield guarded too, but last Trick shot managed to finish one of the Monks, finally. Mechanics ran forward to buy some time to get removed. I scored the first point, 1:0.

Round 2 Turn 2

Round 3 Turn 1

Kuba didn’t want to rush it. He knew he had the time advantage and scoring couple of points and not pushing it too far was the best way. He cleared right rectangular zone and destroyed my objective. The other zone was contested by one of the Crusaders and two solos. Kuba spread his forces a little bit but left enough shield guards to protect Harbinger. 2:1 in Kuba’s favour.

Round 3 Turn 1

Round 3 Turn 2

As it was already late, and we were having so much fun I felt quite relaxed and didn’t play fast enough. I decided to use feat and begun with Siege and his rockets. I withdrew my caster behind the cloud. I charged in with the right Strider and damaged the jack a little. Triumph charged in too. On the other flank Strider tried to finish off the Champion but managed only to fry the last Monk. Charger killed Vilmon and Mechanics ran to contest. Firefly and some Trick shots managed to kill the Choir members. After all, I ended up with only 8 seconds on my clock what was ridiculously low at this point, especially compared to what Kuba had on his side. I managed to deal around half of the hit points to every jack (as you can see on the cards on the other side of the table). Still, 1:2 in Kuba’s favour.

Round 3 Turn 2

Round 4 Turn 1

We wanted to see what Kuba can do in this turn. The Covenant contested both the rectangular and the circular zone. Jacks lined up again in the middle. Two remaining were crippled enough they didn’t manage to kill Strider on the right. All the zones remained contested. We finished right there, as I lost on the clock.

Round 4 Turn 1

Afterthoughts

It was a great pleasure to finally have couple of games with Kuba. I enjoyed both games, we had lots of fun. On a side note, I was glad that Kuba was in my team haha

As for the match up – I believe it is playable, definitely not favourable, but playable for sure. It requires maximum concentration on positioning and great control of the clock, which I was unable to control at that moment (we finished at midnight). It was more about testing the match up and having fun than about winning ; )

It is crucial to focus those important models and force Harbinger to save them several times. Additional attacks/damage like Trick shots or electro leaps help a lot. Siege gives an easy way of killing those pesky Initiates, it all depends on Harbinger whether they will be removed though.

All in all, it was an interesting game and I learned a lot about the match up.

Cheers,
Piotr

Leave a Reply

Your email address will not be published. Required fields are marked *