Siege1 vs. Stryker1 – Cygnar prevails

Hello everyone!

In another round of our local tournament I faced… Cygnar! : D On one side, I was happy to play a mirror match. I didn’t get to see too many Cygnar players lately. On the other hand, seeing electro-immune models on the other side of the table wasn’t something I would like to happen. Fortunately, it worked both ways. When it got to picking lists, I took Siege1 and my friend took a Cygnar brick of heavy warjacks lead by Stryker1.

Marcin’s Stryker1 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Stryker 1] Commander Coleman Stryker [+30]
– Centurion [17]
– Hammersmith [12]
– Ironclad [12]
– Ol’ Rowdy [18]
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [4]
– Charger [9]
Field Mechaniks (max) [5]
Storm Strider [18]

My Siege1 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger [9]
– Charger [9]
– Firefly [8]
– Triumph [18]
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [0(4)]
– Firefly [8]
Lynus Wesselbaum & Edrea Lloryrr [5]
Storm Strider [18]
Storm Strider [18]

We played Spread the Net.

Deployment

Marcin won the roll and decided to go first, I got to pick a side. I took the one with less rough terrain.

Marcin deployed his brick in the middle, his only Storm Strider on the left, Caine0 with Ace on the right.

I deployed as usually with Striders on the flanks and everything else in the middle. I had to take rough terrain in front of my lines into consideration while planning my movements next round.

Deployment

Round 1 Turn 1

Enemy warjacks ran forward, slowly as they are. Marcin put upkees on his models and waited for my move.

Round 1 Turn 2

I also advanced forward and tried not to stay within shooting range of all of the things. I maintained also safe distance to enemy melee jacks. Siege with Squire and one of the Fireflies entered the Fox Hole. All the crucial solos stayed outside of any threat ranges.

Round 1 Turn 2

Round 2 Turn 1

Marcin knew exactly what he wanted to do. He ran as far as he could, used Stryker’s feat that made his jacks basically unkillable this turn. He managed to half Triumph with his shooting, destroying his cannon. Centurion got closer to my Rectangular zone on the right separating from his main forces because of a huge forest in the middle. Ironclad ran into that forest, and with his SPD 5 he was to stay there forever.

Round 2 Turn 1

Round 2 Turn 2

Sadly, I didn’t have any mechanics to repair Triumph. I knew shouldn’t use my feat now, because Stryker’s feat together with Arcane Shield makes my feat quite useless, I’d rather save it for later. On the other hand, with a roll good enough I could cripple an arm or even Cortex and I chose to give it a try (besides, I needed it to kill Arlan somehow). I had to get rid of mechanics too if I wanted to cripple any system. I also decided to slow down his advance and disrupt his plan as hard as I could and go for scenario. With critical disruption on Storm Striders’ cannons and critical knock down on Ace’s and Caine’s guns I could get the job done. I didn’t even have to use Force Hammer. Both Ol’Rowdy and Hammersmith were knocked down. The left Strider charged the enemy battle engine and disrupted one of the jacks. Electro leaps killed all mechanics but one. Killing models that could run and contest my flag was quite important. I managed also to shoot at Arlan over knocked down jacks and killed him, what prevented the disrupted Hammersmith from receiving any focus points next turn. On the right flank the other engine toed into the circular zone just in case, and contributed to disrupting jacks. I scored two points. I’m sorry, I forgot to take photo after this turn. 2:0 in my favour.

Round 3 Turn 1

Marcin did what he could but his knocked down and disrupted jack wasn’t able to do much but stand up and advance forward. Ol’Rowdy, loaded with focus, stood up and wrecked Firefly. Ironclad killed Charger, Centurion entered my rectangular zone, killed Firefly and hit my engine once. Marcin’s Strider shot at my models, disrupted Triumph and left my Charger with Cortex and Right Hand still functional. Marcin scored a point on his flag and I scored on mine, 3:1. To be honest, I was quite surprised how much damage Marcin was able to kill.

Round 3 Turn 1

Round 3 Turn 2

I wanted to finish the enemy battle engine, but first I needed to knock Ol’Rowdy down again, since with Arcane Shield he was rather unkillable. Caine did what was necessary and knocked him down. Combined efforts of my engine, Triumph and Charger finished enemy Strider. Ace pushed Hammersmith away, so my models would be safe. Strider charged Ironclad in the forest and shot twice. I moved him to be within 4″ from the flag. Siege advanced forward and using Force Hammer slammed Centurion away clearing the rectangular zone this way. I scored 2 more points and contested the opposite flag, 5:1

Round 3 Turn 2

Round 4 Turn 1

Marcin was falling back on scenario, he had to find a way to score points in order not to lose too early. Junior and Charger managed to finish my already damaged Strider and cleared the zone. In the middle, Ol’Rowdy charged Charger 😉 and wrecked it, but couldn’t get close enough to contest my flag. Hammersmith simply ran to engage my Triumph. Ironclad tried to deal some damage to the last Strider. Centurion managed to hit my engine once and got pushed away but stayed in the zone. Remaining models couldn’t finish my battle engine and the flag remained contested, we both scored a point, 6:2.

Round 4 Turn 2

At this point I already won, since my flag wasn’t contested. Since it was a tournament though, I wanted to score as many scenario points as possible. Siege slammed Centurion again, Ace Thunder Bolted Charger away. This way I scored 3 more points and we finished the game, 9:2.

Round 4 Turn 2

Afterthoughts

That was an interesting scenario game for sure! I managed to delay enemy advance thanks to critical disruption on two battle engines and critical knock down on Ace+Caine Thunder Bolts. Brisbane’s Force Hammer also turned out to be very helpful. Instead of killing enemy models I was simply moving them away and jamming him with my light jacks. Killing mechanics was important, since my plan relied on scoring my flag turn after turn and they could easily spoil it. To be fair, Marcin’s army was realy hard to crack due to double Arcane Shield and Stryker’s feat. Worth noting is that at the end of the game Marcin had the advantage attrition-wise.

I also find Lynus&Edrea quite helpful. The ability to pick column on Siege Ground Pounder attack helps a lot. I beileve I crippled an arm or two (or maybe Cortex?) on the middle Hammersmith.

All in all, I had lots of fun playing this game.

Cheers,
Piotr

Leave a Reply

Your email address will not be published. Required fields are marked *