Siege1 vs. Stryker2 – Oslo Masters – Round 2

Hello everyone!

In the second round of the Masters Tournament I faced Daniel, a fellow Cygnar player that I discuss the lists with and tactics very often. I was expecting that that weekend we will play each other sooner or later, since the plan was to play at least 12 rounds, I didn’t expect that to happen in the second round tough 😛

We had exactly the same Siege1 lists. However, as a second list I had Constance in Flame in the Darkness and Daniel had Stryker2 in Storm Division. That was a substantial difference, as Daniel had access to a list totally immune to electricity.

As I didn’t feel too comfortable with Constance yet, I decided to go with Siege1, even with 36 points invested in electrical-based damage (Storm Striders). I was hoping that Chargers, Siege and all the other models will do the job. Even with such big handicap I believe I still could have a game. I felt it was all going to break down on scenario, and sadly, it was a quick one with a lot of possibilities to score points.

Daniel’s Stryker2 list:

Cygnar
[Theme] Storm Division

[Stryker 2] Lord Commander Stryker [+28]
– Lancer [10]
– Stormclad [17]
Grand Master Gabriel Throne [7]
Journeyman Warcaster [4]
– Firefly [8]
Sir Dreyfus the Storm Knight [0(5)]
Stormblade Captain [0(5)]
Field Mechaniks (min) [3]
– Morrowan Battle Priest (2) [4]
Storm Lances (max) [20]
Storm Lances (max) [20]
Stormblade Infantry [9]
– Stormblade Infantry Officer & Standard [0(5)]

My Siege1 list (or rather Daniel’s list, as he was the one who showed it to me haha):

Cygnar
[Theme] Heavy Metal

[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger [9]
– Charger [9]
– Triumph [18]
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Thamarite Archon [8]
Alexia Ciannor & the Risen [10]
Field Mechaniks (min) [3]
Storm Strider [18]
Storm Strider [18]

We played Anarchy.

Deployment

Sadly, I lost the starting roll, and I had to deploy 2nd.

Daniel deployed his models in a tight formation in the middle of the board, with Storm Lances on the flanks, and the rest of the models between them.

I deployed slightly wider than usually. I knew that contesting the zones on the sides will be problematic, as I knew what Lances are planning to do.

Deployment

Round 1 Turn 1

All the models ran, Stryker cast Deceleration, Journeyman Warcaster cast Arcane Shield on the left unit of Storm Lances. Everything stayed outside of most of my threat ranges.

Round 1 Turn 1

Round 1 Turn 2

I wanted to gain as much space as possible, not giving too many models within charge range in the same time. It turned out I slightly overextended with the right battle engine. I managed to kill one of the Storm Lances on the right. Alexia and Risen ran forward too. I should have kept Thamarite Archon a little bit in the back, as his flight and Parry could have been useful next rounds.

Round 1 Turn 1

Round 2 Turn 1

Daniel without hesitation decided to run everything forward and use Stryker’s feat. He took advantage of me misspositioning the rightmost BE and charged it with two Lances. All the other models ran forward. He also cast Positive charge on one or two warjacks to spread +2/+2 bubble further. With his feat movement all his models advanced even deeper into my lines. Daniel managed to get rid of plenty of Risen and engaged most of my jacks. I tried to body-block to prevent him doing so, but not everywhere it was possible. I lost my Archon, what was quite sad. I also lost the rightmost engine, while the other was jammed. Stormblade Captain moved to stay B2B with his flag, Gabriel moved forward to capture mine the next turn. That didn’t look good, I must tell you.

Round 2 Turn 1

Round 2 Turn 2

Well, that was a really aggressive turn and I had to figure out how to unjam my models and prevent Daniel from scoring points, while also scoring at least one for myself. It took me some time to figure out what should be the activation order. Siege’s feat should be able to deal with most of the Storm Lances, but I had to chose the flank I wanted to push harder, as I couldn’t keep all the enemy models within my control range, otherwise I would stand face to face with his warjacks. When the dust settled it turned out I managed to kill 7 out of 10 Storm Lances. I killed the Stormblade Captain (not without effort) and managed to create a Thrall who ran there and scored me 1 point. One of the Risen managed to toe into the leftmost zone, while also contesting my flag. Sadly, I was unable to deal with the Storm Lances on the left flank. I damaged enemy warjacks and killed most of the Stormblades too. After all, I scored one point, but frankly speaking, the things weren’t looking good. I might have score one point, but I was pretty sure it was going to be one of few points I was going to score this game. 1:0 in my advantage.

Oh, and I just noticed that we were marking the points the other way around ;p

Round 2 Turn 2

Round 3 Turn 1

Daniel admitted that I managed to unjam quite well, but he still had the upper hand. He managed to kill all the contesting models without an issue. Ace and my Engine stayed safe where they were, but since they were not contesting anything, it wasn’t to bad. Fortunately, my rightmost Charger stood his ground and kept the circular zone contested, Daniel scored 3 points, 1:3.

Round 3 Turn 1

Round 3 Turn 2

Casterkill was out the question, Daniel politely refused to roll 3d6 for Overkill : P I could score one more point easily, so I killed Stormblades and ran Siege to the zone. Storm Strider finally managed to kill one of the Lances, Ace wasn’t of any help there. I also managed to kill Gabriel who was about to score one point for Daniel. I scored 1 more point, while Daniel scored 2, 2:5.

Round 3 Turn 2

Round 4 Turn 1

Daniel had nothing else to do, but simply to kill the objective and run Stryker to the flag. This way Daniel scored 4 more points, while I scored 1, as my zone remained uncontested. The final result was 9 to 3 in Cygnar’s favor; this time the other one’s favor : P

Round 4 Turn 1

Afterthoughts

I was hoping that even without 36 points invested in my battle engines I would be able to have a game there, as Siege’s feat usually is murderous against such high value/low model count lists. As it was easy to predict, without those 2 models the list’s capabilities lowered significantly. Sadly, Daniel won the starting roll, what resulted in my army being jammed outside of the zones. I struggled to score even a single point. In fact, I managed to score 1 point in my second turn, but that was about it, as I couldn’t manage to kill enough jamming models. Although I managed to remove 7 out of 10 Lances, it didn’t really matter since his warjacks were still there to counterpunch.

Honestly, I feel like I should have taken Constance and the game would look totally different. I was afraid that in case Daniel would pick Siege1 instead, I would be in a worse position, but could it be even worse than what happened? Probably not.

All in all, it was a fun game and what’s more important, I finally got to meet and play with Daniel, with whom I discuss Cygnar lists and pairings very often. See you next time!

Cheers,
Piotr

2 comments

  1. Hi guys,

    Thanks for the great read. Really enjoying these kinds of competitive Batreps. I have a question for Daniel because I’m really interested in his list. Is there a an alternative to the mechanics + battle priest package?
    My meta consists mostly of shooty ret lists, aka Garryth2 + tridents. Can this list compete against such stuff or I need the added protection for Stryker

  2. Hi Martin!

    Glad you liked the report, it was a very fun game to play 🙂 There are actually a few more reports with my Stryker2 list from last summer on this site — still relevant even though minor rules have changed since.

    You could definitely get something else for those 7 pts if you feel so inclined, but since the line of engagement is usually so far up the table and your other units are quite large you quite often want a small unit that can score zones behind the line of scrimmage or easily contest the opponents scoring elements — the mechanics do this splendidly. Having the Shield Guards from the Priests can mean another 1 or 2 Storm Lances can get there, and being able to protect Stryker2 from a last-ditch assassination with two Shield Guards is also very, very convenient. I don’t know if you noticed, but if you look closely at Piotrs “Round 3 Turn 2″ picture above you can see the Min Mechs and Priests scoring the left-hand zone and Stryker2 camping nothing within 3″ of the zone. I did some testing with having the Priests on the Storm Blades but despite having two (!) Tacticians in the list they don’t get it with each other, and then order of activation was a bit of a mess.

    When the new Resolutes are released I will replace the Storm blades with them (and make Jr a Req choice); and I will also move one or both of the Priests to the Resolutes so they can benefit from Rise and have Tactician with their own unit.

    I think the list could do pretty well into Garreth, but the Siege1 list showcased by Poitr above (the same list I pair Stryker2 with) is probably a better choice — against another Gunline Garreth have pretty short ranges and his feat isn’t all that good against things that just shoot him to death. Against other gunlines — yes! Being able to Run and then move 3” and make an attack with the Feat means you can engage a lot of the enemy gunline (and inflict some pain), supported by Unyielding and Arcane Shield, and they will have to spend a lot of time untangling that mess.

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