There it is, a final round of ConQuest Team Tournament – we somehow got to the last round unbeaten as a team and we were to play against another hopefully yet to be beaten team 😀 We played against Tomasz – Infernals, Kuba – Protectorate and Nima – Retribution (who btw I met back in 2012 on Polish Championship, but I haven’t realized that until now lol).
There were 6 players, 2 Norwegians and 4 Polish players, but 2 of my countrymen are currently living in Norway so we can call it a tie ; )
In a result of a pairing process I got to play against Tomasz and his Infernals. I decided to give Siege1 a try. I didn’t have too much experience against Infernals back then, so I was expecting a lot of gotchas caused by my lack of knowledge. Tomasz picked Zaateroth, so here we go!
Tomasz’s Zaateroth list:
[Theme] Dark Legacy
[Zaateroth 1] Zaateroth, The Weaver of Shadows [+26]
– Foreboder 
– Soul Stalker 
– Tormentor 
– Tormentor 
– Lord Roget d’Vyaros 
Eilish Garrity, the Dark Seeker [0(5)]
Great Princess Regna Gravnoy [0(6)]
Hermit of Henge Hold [0(5)]
The Wretch 
The Wretch 
Valin Hauke, The Fallen Knight 
Cultist Band (min) 
Cultist Band (min) 
Cultist Band (max) 
– Master Preceptor Orin Midwinter 
Griever Swarm (min) 
Infernal Gate 
My Siege1 list:
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger 
– Charger 
– Triumph 
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace 
Thamarite Archon 
Alexia Ciannor & the Risen 
Field Mechaniks (min) 
Storm Strider 
Storm Strider 
We played King of the Hill.
It was quite dark there, but I hope you’ll be able to see anything on the photos ; )
I won the roll and decided to go first in order not to give too much space, but as it turned out, there’s more to it that it might seem at first glance ; )
I deployed my models symmetrically with Battle Engines on the flanks and everything else in the middle.
Tomasz deployed the Gate in the very middle. Zaateroth was deployed behind the rock. A big group of Cultists and a unit of Griever Swarm was deployed on the right.
Round 1 Turn 1
Most of the models ran forward. I tried to keep my rightmost engine outside of blinding range (Zaateroth can arc node a spell that can crit blind a model). The other engine stood within 4” from the objective (Tomasz allowed me to switch the obj, after I realized he has crit blind 😛 ). Siege cast Fox Hole in the gap between the impassable terrain on the right and the forest on the left. I fit a couple of models inside. Alexia created a Thrall who ran into the leftmost zone.
Round 1 Turn 2
Infernal models advanced forward. Zaateroth cast Scything Touch on Soul Stalker, summoned a Desolator and cast Rites of Torment. Tomasz placed his models right outside the circular zone and was able to threaten anything that would get too close.
Round 2 Turn 1
I decided to spread my army on the flanks to be able to score those distant zones (hopefully). The rightmost Strider ran to the zone and stayed within 4” from the objective. I decided to contest the flag with Triumph for some reason still unknown to me. Perhaps I thought he was the only model able to survive there long enough? How mistaken I was, oh dear. Thamarite Archon repositioned and hid inside the forest. My back lines advanced, but I tried to keep them reasonably safe. Alexia created another Thrall who ran to the zone to be able to charge the enemy objective next turn. The leftmost Strider repositioned slightly.
Round 2 Turn 2
Well, I thought I understood how Rites of Torments works… apparently any model (not necessarily part of Zaateroth’s battle group) that destroys any enemy model can trigger the 3” movement. That obviously includes killing an objective, my objective : ( Soul Stalker got the reroll from the objective and Tomasz sacrificed the model to regain essence. Zaateroth used her feat, upkeept RoT and recast Scything Touch on one of the Tormentors. Griever Swarm together with Desolator managed to destroy my objective what resulted in moving one Tormentor 3” closer to Triumph. Said Horror charged my precious warjack and killed him with a couple of swings. Soul Stalker moved 3” forward and charged Thamarite Archon. Hitting charge attack was crucial and with that many rerolls available it wasn’t an issue. Tomasz removed 2 important models in the middle, what significantly diminished my ability to retaliate. Tomasz scored 2 points, I scored one, 1:2.
Round 3 Turn 1
After letting Tomasz trigger Rites of Torments by killing my objective the game changed totally before I even got to engage. Ayy, that wasn’t looking good. I decided to kill what I could kill and damage what could be damaged 😛 rightmost Strider managed to clear the rectangular zone and I scored a point there. Siege with FFE hit some models in the center, sadly I missed Valin. Ace hit Valin with Thunder Bolt, pushed him away from the flag, but failed to kill him. I managed to get rid of the Soul Stalker in the forest. -3 RNG is painful for the shooting list for sure. I scored 1 point, 2:2.
Round 3 Turn 2
Both Striders were served on a silver plate and Tomasz didn’t hesitate to grab a bite or two. Both Striders went down quickly, together with any chances to pull this game off. Tomasz easily scored 3 points, and there was no way I could win it, so we shook hands.
Sadly, my teammates, Jakub and Hans, lost their games and we ended up on a 4th place due to SoS ;/ We were excited about getting to the finals, but being right behind the box is always painful. However, taking level of players who attended to the tournament under consideration, we got more than we expected.
As for the match up – ohhh there are numerous nuances and plenty of new rules and mechanics. It will take some time to learn all of them. I am planning to get as many games against Infernals as possible to learn how they work and maybe find a way to deal with them. For now, I know that Siege1 built this way will struggle against Zaateroth. Missing an important shot under Zaateroth’s (and Siege’s) feat can spoil the hole plan. Also, in case I would like to contest a zone, the enemy will be able to kill the model, no matter what. Extending the threat range by 3” this way makes all positioning irrelevant 😛 Even if I would keep all the models far away, there still would be an objective to be killed. Killing my own objective while I am the second player could be a solution, but should it be the only one?
This scenario requires both armies to get very close to each other, there is no depth, all the important scenario pieces are on the middle line of the table. Its flat, I’d say. Because of that, it is problematic to maintain distance between the armies, and that’s what Siege1 dislikes, I’m not sure how is it with Zaateroth though.
Going first or second wouldn’t make any difference anyway, Zaateroth will be always able to charge in first from outside the shooting range. I believe that a control list (perhaps Haley2?) or more melee-oriented list with decent hitting and damaging buffs (Flame in the Darknes) could be a better solution. We will see.
Thank you, Tomasz, for the game, it’s always a pleasure to get my ass kicked lol congratulations for winning the team event!