Siege2 vs. Amon Ad-Raza – Violet Violence

Hello everybody!

I played another game that evening after finishing the previously reported one. I played versus Protectorate of Menoth, for a change 😛

Robert has brought his beautifully converted and fully painted PoM. I was feeling bad while deploying all of my proxies and trenchers not even touched with a brush. That is going to change soon, though.

I wanted to play another game with the very same Siege2 list I played before:

Cygnar Army – 75 / 75 points
[Theme] Gravediggers

[Brisbane 2] Colonel Markus “Siege” Brisbane [+28]
– Ironclad [12]
– Triumph [18]
Anastasia di Bray [3]
Captain Maxwell Finn [0(6)]
Trench Buster [0(5)]
Trench Buster [0(5)]
Trencher Master Gunner [4]
Trencher Commandos (min) [10]
– Trencher Commando Officer [4]
Trencher Express Team [5]
Trencher Express Team [5]
Trencher Infantry (max) [16]
Trencher Infantry (max) [16]
Trencher Blockhouse [10]

Before our game, I asked Robert to bring Judicator, as I want to have as many games into it as possible to learn and find a way to play around its overall amazing ruleset. Robert agreed, but to my surprise he brought Amon, that I haven’t seen for a long time.

Robert’s Amon1 list:

Protectorate Army – 75 / 75 points
[Theme] The Creator’s Might

[Amon 1] High Allegiant Amon Ad-Raza [+29]
– Crusader [10]
– Crusader [10]
– Dervish [7]
– Dervish [7]
– Judicator [34]
– Hierophant [3]
Anastasia di Bray [3]
Exemplar Warder [0(5)]
Scrutator Potentate Severius [0(6)]
– Devout [9]
– Redeemer [11]
The Covenant of Menoth [0(4)]
Vassal Mechanik [1]
Wrack [1]
Choir of Menoth (min) [4]
Choir of Menoth (min) [4]

Quite unusual Judicator list, but for sure Amon’s skillset makes him a monster, but after all, who doesn’t?

We played Standoff.

Deployment

Robert was the first player and I got to chose the side I wanted to play on.

Robert deployed his Judicator on the left side indicating this way which direction will his collossal be pushing at. The rest of the army was deployed fairly symmetrically.

Again, I forgot that Commandos have Advance Deployment… I deployed my battle group in the center, Ironclad on the right side, where he wouldn’t find any obstacles, Blockhouse (proxied with a 5″ AoE, because Mateusz needed my huge base proxy) deployed on the hill, one Express team in the center, the other on the right flank. I deployed one Trencher unit in the middle, the other aiming to capture the left circular zone and fight against Judicator. I put two medium “flag” proxy bases that represented Trencher Busters.

Deployment

Round 1

Judicator ran as far as possible, the other jacks kept their distance, Choir sang Passage. Amon cast Synergy obviously.

I decided to spread my forces across my side of the table and dug my Trenchers in. There was no need to expose myself to blast damage so I tried not to give any good spray targets. I cast Hallowed Avenger on Ironclad, put a hill into the game and moved Siege on it.

Round 1

Round 2 Turn 1

Robert moved his Judicator forward and sprayed couple trenchers to death. Hist blasts didn’t do much harm. He also moved one Crusader into the forest and that was a threat I had to be aware of. One Dervish charged one trencher and side stepped forward to engage one of the Express Teams. Amon was safe in the forest, deep behind his front lines.

Round 2 Turn 1

Round 2 Turn 2

I had a tough nut to crack, Judicator parked deep into the zone and multiple warjacks within my charge ranges. I just had to figure out how to find a perfect opening. I started with giving a magical attack to Express Team and pushed Crusader away from the right circular zone. Fortunately, he was too far to get that shot shield guarded. I also feated and cast Fury on the left unit that was to deal significant damage to Judicator. I kept Commandos back to have an unit to counter attack. With Buster’s help I managed to wreck the jamming Dervish, clearing the right zone this way. Left Trenchers charged Judicator dealing significant amount of damage. The other unit charged forward and jammed Robert’s zone, also dealing some damage to his warjacks. I scored 2 points, 2:0 in my favour.

Round 2 Turn 2

Round 3 Turn 1

Judicator obviously killed whatever was in his killing range. Amon moved in, but one contesting Commandos survived and the zone remained contested that turn. Luckily enough, his rectangular zone remained contested too by one brave trencher that passed his tough check. Robert decided to go all in and put 3 of his warjacks into my face. One Crusader with pathfinder trampled in and killed objective and dealt some damage to Ironclad. I also lost two gunners from Express teams. Robert scored one point, I was one point ahead, 2:1.

Round 3 Turn 1

Round 3 Turn 2

With that many models still alive and within charge ranges of his warjacks I just couldn’t miss the opportunity of killing all of them. Triumph, Busters, Finn and remaining trenchers made sure that there won’t be anything left of two heavy warcjaks. I charged Judicator with Commandos (that had pray against the collossal and Fury from Siege) and Ironclad, that was more than enough and I still had one focus to spare. Sadly, I realised that by focusing on those heavy hitting targets I missed one light warjack very close to Brisbane. What’s even worse I moved Brisbane the other way and exposed this way myself to threat. Oh dear… at least I scored another 2 points, 4:1.

Round 3 Turn 2

Round 4 Turn 1

Robert just couldn’t miss that chance. He didn’t have a lot of time left, but that was enough to make those couple of attack and damage rolls. He had Redeemer, Dervish with a little Synergy bonus and Sevy0 adding +1/+1 to all that. The hill saved my ass, when Redeemer missed his range shots (one that hit I shield guarded with Triumph) and Dervish didn’t roll high enough to hit most of his attacks. That was a lucky day! Cygnar’s victory!

Round 4 Turn 1

Afterthoughts

I was pretty satisfied with that list, but not having Tactitian hurt a bit. Lack of magical attacks, especially against Protectorate, is an issue Blockhouse, as opposed to previous game, returned many more trenchers that I expected. Unfortunately, I couldn’t target his warjacks so in most cases his cannon was just counting on a lucky deviation roll. Apparently, Judicator is killable. I do realise that 2 of them might still cause me a headache. I loved the utility that Express Team introduce to the scenario game. Pushing and knocking down models is amazing! Somehow I managed to keep Judicator occupied long enough, that I was able to deal with the rest of the army and carry on constantly dealing damage to the collossal.

At the very end I made a critical mistake, that almost cost me the game. An inch or two toward the right edge and I would be totally safe.

I really enjoyed playing with Robert. I like how his lists usually differ from what can be normally seen on the other side, when you’re facing Protectorate. Additionally, playing versus a fully painted army is always a pleasure. I need to get my models painted (I am painting my trenchers now, but that game took place almost a month ago 😛 ). Thanks Robert for the game!

Forgive me using so many proxies, I will improve that (by not forgetting models for example). In the following games I adjusted the list a little in order to be more flexible and have more magical attacks.

The next game I played versus a nicely painted Convergence army (at that point it was still in the progress but it already looked

Cheers!
Piotr

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