My name is Piotr Palacz and I live and play most of the time in Warsaw 😉 I’ve been reporting Legion battles for 4 months now and, although I really enjoy playing dragons, I felt that it bacame one-dimensional with Primal Terrors everywhere, and quite predictable, to be fair. I’m still waiting for models I want to use in order to give it a kick, that’s why I felt it is time to change something. As part of preparations to Polish Team Championship (that already took place 9-10-Feb) I discussed with my team mates what to take that would fit into the Polish meta and we all agreed that Cygnar might suit it perfectly (to some extent at least 😛 ).
The Swans are my long lasting love and I’ve been playing that army since MK1. I was truly excited to put my Cygnar models back on the table. I felt like Siege2 is a caster to go right now, so that was the list I prepared for the first game after such a long break:
My Siege2 list:
Cygnar Army – 75 / 75 points
[Brisbane 2] Colonel Markus “Siege” Brisbane [+28]
– Ironclad 
– Triumph 
Anastasia di Bray 
Captain Maxwell Finn [0(6)]
Trench Buster [0(5)]
Trench Buster [0(5)]
Trencher Master Gunner 
Trencher Commandos (min) 
– Trencher Commando Officer 
Trencher Express Team 
Trencher Express Team 
Trencher Infantry (max) 
Trencher Infantry (max) 
Trencher Blockhouse 
It’s a pretty common list I believe, nothing surprising, although piloted well can be surprisingly good, especially in meta where Cygnar went almost extinct. It can be played very aggressivelly and combined with scenario-oriented plays can be very effective. Lots of pushes and KD can be indeed very helpful. I forgot Busters, so I proxied them with Polish and Austrian flag medium bases. Second unit of Trenchers was proxied with TLG. Oh, and Blockhouse was proxied with a PP proxy base.
Jakub decided to be my first sparing partner.
Jakub’s Vindictus list:
Protectorate Army – 74 / 75 points
[Theme] Exemplar Interdiction
[Vindictus 1] Vice Scrutator Vindictus [+29]
– Vanquisher 
– Vanquisher 
– Hierophant 
Exemplar Warder Elias Gade [0(5)]
Knights Exemplar Seneschal 
Scrutator Potentate Severius [0(6)]
– Devout 
Vassal Mechanik 
Choir of Menoth (min) 
Exemplar Cinerators (max) 
– Exemplar Cinerator Officer 
Exemplar Errants (max) 
Exemplar Vengers (min) 
We played Recon II.
I won the roll and decided to be the first player. First, I unwittingly cheated Jakub, as Blockhouse’s trenches cannot overlap any terrain feature. Then, I forgot that Commandos have AD… getting back might be tough. I deployed Blockhouse’s proxy in the middle, Ironclad on the left flank, Triumph on the right, so he would be able to stay on the hill and ignore models, in case LOS would be an issue. Commandos with Siege2 and Master Gunner were deployed somewhere in between. Later I deployed both units of Trenchers on both sides of the bunker. Express teams proxied by boomhowlers were placed on it’s sides too.
Jakub deployed Vengers (proxied by light cav) on the left and heavy infantry on the right. Warcaster, warjacks and support were deployed fairly centrally. He also safely hid Errants behind the forest.
I started with bunker shooting in the errants’ direction hoping to get a deviation toward Elias. Unfortunately, that wasn’t the case. Right Trenchers (those oposing Errants) got Tenacity (Feign Death) from Hitch and advanced forward digging in. Left unit ran forward. Ironclad and Commandos stuck behind my front lines. I cast Hallowed Avenger on Ironclad, but due to my bad positioning, even if there would be casaulties, he would be unable to march forward. I remembered to leave some space for Triumph, though. Siege cast Razor Wall in front of my units too.
Jakub advanced cautiously respecting my charge ranges. Vindictus cast Admonition on one of his warjacks, Defender’s Ward on Cinerators, and Penitence on Errants. That spell against single wounded infantry is really pain in the ass and it’s difficult to get around it. Vindictus also used his feat, that prevents me from targeting enemy warrior models by charges, slams, spells and non-magical ranged attacks. I needed to figure out how to set up the engagement, because that wasn’t me who was going to engage first in this game. Leftmost Vanquisher shot at my left unit and killed couple of trenchers. I passed all tough rolls, to my surprise.
All Trenchers who passed the tough roll burned down at the begining of this turn. Blockhouse returned one of them back to the game. Triumph killed one Errant. Blockhouse targeted my Trencher who got close enough to Errants, but POW10 blast damage managed to kill only one or two of them. I spread across my side of the table and prepared to receive Jakub’s charge. I kept my main forces outside of his threat ranges. Ironclad moved forward and entered the left zone. I jammed Vengers (proxied by light cavalry) with Trenchers. Express team with magical attack shot down another Errant. Siege put another Razor Wall in front of Errants to disturb their movement.
Errants killed couple of Trenchers that were blocking charge lanes. Elias was as anoying as ever. Cinerators charged in and minifeated what effectively gave them reposition and shield wall at the end. Heavy warjacks continued their heavy barrage setting my models in flames. Jakub gained no points, since one of my Trenchers managed to survive impact attacks, stopped heavy cavalry and contested the flag. Well done, private!
Round 3 Turn 1
Blockhouse returned another Trencher and I begun my turn. Heavy infantry with really high armour was the biggest issue then. Express team knocked down one of the Cinerators. Combined efforts of Triumph, Buster and even Siege’s charge secured that Cinerators won’t cause problems anymore. Siege jumped behind a house after a succesful charge. Trenchers on the left with Fury and Ironclad’s help got rid of 2 Vengers and dealt some damage to Vanquisher. Unfortunately, couple of Errants and Elias stayed alive. I didn’t have a solo to score a flag (I didn’t want Master Gunner to run), so still no points.
Round 3 Turn 2
In Jakub’s turn he managed to find a line and charged Triuph with his Vanquisher. Fortunately, Siege’s jack stood his ground. Last Venger on the left charged in, but couldn’t do much alone. Elias entered rubble and stayed in the zone contesting it nastily. Leftmost Vanquisher couldn’t charge Ironclad. Again, no points.
I had to act quick in order to win. Siege fulled Ironclad with foc and upkept Fury on left unit. Express team aiming managed to push Vanquisher away from the flag. I jammed him with infantry. Buster killed last Venger and I charged Vanquisher with Tranchers. Ironclad followed and finished him off. I scored 2 points (left zone and my flag).
Jakub cleared jamming infantry and contested both zones but forgot about my flag, so I scored another point there. It was 3:0 in my favour already.
I had less than a minute, but I manage to throw Seneshal away and with additional attack kill the contesting choir member. This way I scored another point on my uncontested flag and get last, 5th point, controlling the left zone.
Coming back to Cygnar wasn’t as easy as I thought it would be. I lost a lot of time on checking my stats, threats etc. It was a great game and we had lots of fun nevertheless. If only Jakub would contest my flag he would win on clock. Penitence is a powerful spell against single-wounded infantry, but fortunately I managed to go around it with attacks from Triumph, Blockhouse and Express team. I was surprised how good the bunker was. It returned back to the game only a couple of Trenchers (because of my bad rolls), but his powerful shot can have a significant impact on the game, especially when KD lands.
I will definitely continue testing that list. Two full Trencher units with an access to Fury is something the enemy has to respect. Depending on the pairing, I was intending to take for Polish Team Championship, I might try to find space for Ayiana and Holt.
I obviously need more practice to rediscover the list’s full potential (I was playing Siege2 before the break).
Next game I played with Robert and his beautifully converted Protectorate!