WTC Training Day – A short recap

Hello everyone!

The day before the Polish Team Championship we had a WTC training day, one of many so far. We made 4 teams of 5 players and played a 2 Rounds boot camp.

First round – Nemo3 vs. Thagrosh1

In the first round we played against southern Poland team and I got to play against Michał and his lovely Legion army.

First of all, I would like to apologise, but my reports from that day and the whole weekend of Polish Team Championship will not be as detailed as they usually are. The reason for that is pretty simple – I lost all of my photos from that day along with my phone memory wipe. My phone died the next day and the photos weren’t uploaded to the cloud… Fortunately I have sent couple of photos to my friends via mesenger and I was able to recover at least 2 or 3 of them. Happily, I played 2 games with Michał that weekend, and luckily he was also taking photos.

The game has been already described by Michał here (I realised that after only after I checked all the photos and put them in order…). For those who are not familiar with Whydak’s blog, he is writing for WarRoomPL – a polish Warmachine&Hordes blog, podcast and YouTube chanel. If you want to read even more Legion battle reports (and not only), go there and check yourself 😉

I will focus on giving my point of view and expanding conclusions, since Michał did a really good job in reporting the game!

Please find our lists below.

Michał’s Thagrosh1 list:

Legion Army – 75 / 75 points
[Theme] Primal Terrors

[Thagrosh 1] Thagrosh, Prophet of Everblight [+28]
– Blightbringer [32]
– Golab [17]
– Ammok the Truthbearer [4]
Spell Martyr [1]
Spell Martyr [1]
Swamp Gobber Chef [1]
Blighted Ogrun Warmongers (max) [13]
– Gorag Rotteneye [6]
Blighted Ogrun Warmongers (max) [13]
Blighted Ogrun Warmongers (max) [13]
Hellmouth [0(6)]
Hellmouth [0(6)]
Swamp Gobber Bellows Crew [2]

My Nemo3 list:

Cygnar Army – 75 / 75 points
[Theme] Heavy Metal

[Nemo 3] Artificer General Nemo [+25]
– Firefly [8]
– Firefly [8]
– Thunderhead [20]
– Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace [10]
Journeyman Warcaster [4]
– Firefly [8]
Field Mechaniks (min) [3]
Field Mechaniks (min) [3]
Storm Strider [18]
Storm Strider [18]

We played The Pit II.

I was aware of that what Michał’s list is capable of doing and I knew that keeping my crucial models safe from Golab will be the issue here. Michał could just hide his bird behind the building and threaten 11″ trample followed by attacks with Finisher. He also had that sweet spots for Maws. What I was aware of, but I had to see to know how painful it could be, was his ability to create a cloud wall by killing 2 Tentacles with Thagrosh melee attacks and turning them into dust – a 3″ AoE cloud effect. Fortunately, I wasn’t affected by his -2 STR aura, since I prefer rather to zap, than to punch.

Another thing worth mentioning before I go to conclusions is how useful Magnetic Field is in this match up. Thanks to that spells most of my warjacks were safe from getting pulled by Tentacle. I had to keep an eye on Junior’s Firefly and Caine’s Ace, as they are not part of Nemo’s battle group.

I needed to find a proper moment to use my feat and roll good on electro leaps. I knew positioning correctly will be time consuming. Michał can easily trade Golab for my Thead, since he can return him with his feat.

On paper, it looks like an easy match up, but in reality it all depends on the terrain setting and clouds placement.

Please find a reference photo from our Deployment phase below.

Deployment

Afterthoughts

We played till the very last seconds and the fate of the game decided in the last turn. Only if one last Warmonger would die in the zone we would tie on scenario and count the army points. Alternatively, Michał could also kill Nemo over 2 turns (what we realised after the game), as I didn’t have enough time to even run with Nemo.

Michał very wisely took advantage of that building in the middle of the board. Additionally, he kept his Blight Bringer far back, so I couldn’t shoot him off with my feat. I believe his collossal is the best target to get rid of under my feat. Shooting at him would also mean that many models around him would die. Unfortunately, I had to commit a lot of models to kill Golab, what basically ment that Blight Bringer will be left alive.

Throughout the game I have managed to keep my Thead safe from Golab. It definitely costed me a lot of time. Time that I didn’t have in the last turns. For sure I could have saved more of it in first 2 rounds of the game.

The most important conclusion is to play a little bit faster, especially while electro leaping that many enemy models. Playing Nemo3 involves a lot of additional rolls that consume tremendous amount of time. It is essential to do it as fast as possible while remembering not doing that too fast to avoid confusing the opponent 😉

On the level of lists I should have won that game, but Michał executed his plan perfectly and I spent too much time thinking and trying to find the best moves. Sometimes just doing things iss better when clock is really low. Next time I will know what to do 😉

Second round – Siege2 vs. Kreoss1

In the second game we played against another team from southern Poland and I asked to be paired against Marcin Mycek and his double Judicators list. I believed that whoever would get paired against him would lose and my friends had better match ups against other players from that team.

Marcin chose Kreoss1 obviously and that was his list:

Protectorate Army – 75 / 75 points
[Theme] The Creator’s Might

[Kreoss 1] High Exemplar Kreoss [+29]
– Judicator [34]
Exemplar Warder [0(5)]
Exemplar Warder [0(5)]
Initiate Tristan Durant [0(4)]
– Judicator [34]
Scrutator Potentate Severius [0(6)]
– Crusader [10]
– Redeemer [11]
– Redeemer [11]
Choir of Menoth (min) [4]

The other Judicator was a proxy, it arrived on Saturday’s morning 😉

I chose Siege2 list that I prepared for Polish Team Championship:

Cygnar Army – 75 / 75 points
[Theme] Gravediggers

[Brisbane 2] Colonel Markus “Siege” Brisbane [+28]
– Ironclad [12]
– Triumph [18]
Anastasia di Bray [3]
Captain Maxwell Finn [0(6)]
Commander Anson Hitch [4]
Patrol Dog [2]
Trench Buster [0(5)]
Trench Buster [0(5)]
Lady Aiyana & Master Holt [8]
– Captain Jonas Murdoch [4]
Trencher Commandos (min) [10]
– Trencher Commando Officer [4]
– Trencher Commando Scattergunner (1) [2]
Trencher Express Team [5]
Trencher Express Team [5]
Trencher Infantry (max) [16]
Trencher Blockhouse [10]

We played Invasion.

Unfortunately, since my photos got ereased, I have only the one I sent to my friend vis messenger.

The game didn’t last long as I was unable to kill any of the Judicators. One of them stayed untouched, whereas the other survived on couple of boxes. Additionall ARM buff is a thing against that many low powered attacks and that combined with Kreoss1 obvious pop and drop tactics resulted in me losing that game.

Round 2

Afterthoughts

The only moment that could change the fate of this game was when I managed to snipe Tristan with my Express team with (trully) Desperate Pace and my feat movement. Unfortunately, he had 1 foc point left and survived. His Judicator was outside of his control zone, but those collossals can work efficiently without any focus points. My friends watching the game believed that Tristan is in my assault range, but after veryfing photos (still existing back then) we agreed that he was outside of the threat range.

Although I deployed my Blockhouse outside of Judicator’s second round threat range he still managed to destroy it with his light warjacks 😛

In this match up, only protectorate player’s mistakes can result in me winning the game.

All in all I was quite sure I would lose it but I tried to find the good angles. Since Marcin commited only that one and I didn’t manage to kill the solo it was a lost cause.

Those were my two practice games. The first one thought me a lot, the second was just painful 😛

Next, I will describe my team tournament games. I have some notes that hopefully will be able to reinforce my memory 😉

Cheers!
Piotr

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