Game #25 Thagrosh2 vs. Morghoul3 – A one mistake game

Hello everyone!

This time I had an opportunity to play with Marcin Nowicki, the WarRoomPL man! He had prepared Skorne, Morghoul3 and… Jalaam? I sincerely do not remember what else. (EDIT: it was Zaal1). Since in the other prepared list I had Anamag (she couldn’t play into Morghoul3 due to blind everywhere), I decided to take Thagrosh2. I knew that Anamag cannot compete with the other list. I hoped that the improvement of taking Throne would help me against those nasty battle engines.

My Thagrosh2 list:

Legion Army – 75 / 75 points
[Theme] Oracles of Annihilation

[Thagrosh 2] Thagrosh, the Messiah [+25]
– Angelius [17]
– Angelius [17]
– Naga Nightlurker [8]
– Seraph [14]
– Typhon [20]
Blighted Nyss Shepherd [1]
Blighted Nyss Sorceress & Hellion [0(6)]
Blighted Nyss Sorceress & Hellion [0(6)]
The Forsaken [0(4)]
Ice Witches [7]
Throne of Everblight [16]

Marcin’s Morghoul3 list:

Skorne Army – 75 / 75 points
[Theme] Winds of Death

[Morghoul 3] Dominar Morghoul & Escorts [+25]
– Archidon [10]
– Titan Sentry [15]
– Aptimus Marketh [0(5)]
Extoller Soulward [0(3)]
Extoller Soulward [3]
Feralgeist [2]
Immortal Vessel [3]
Mortitheurge Willbreaker [0(4)]
Venator Dakar [4]
Paingiver Beast Handlers (min) [5]
Venator Catapult Crew [5]
Venator Reivers (max) [15]
– Venator Reiver Officer & Standard [4]
Siege Animantarax [17]
Siege Animantarax [17]

We played The Invasion.

That was the first time I could put to the test the list with Throne against double Animatraxes. I changed the list and added a battle engine after this game with Paweł Blados and I was really curious how will it work. I wanted to outthreat the Animatraxes with Angelii and keep Typhon alive as long as possible. Throne had an important job to do – kill as many infantry models as possible 😉


After winning a roll I decided to take the side with a defensive advantage. The hill and the wall on the left could save me from shooting, a bit at least.

Marcin deployed his battle engines on the flank, aiming to take over the circular zones probably. Infantry was deployed in the middle. Archidon and Sentry were deployed closer to the left side.

I deployed Throne closer to the right flank where the wall wouldn’t limit his mobility. Thagrosh2 in the middle with Seraph and Typhon. Both Angelii and Helions on the flanks, but I remembered to put them a little bit closer this time 😉


Round 1

Both battle engines run forward just outside of my charging threat ranges. Marcin placed (a theme force benefit) a wall where he wanted to hide his infantry. Archidon flew into the forest and stayed safe in the very middle of it. Morghoul cast Mirage on Reivers. I totally underestimated the offensive capabilities of this unit what turned out to be a horrible mistake. Infantry advanced behind the wall.

In my turn I advanced cautiously, what Thagrosh2 hates to do. I couldn’t move further since Animatraxes were threatening really far. I moved Throne in front and hid Helion and right Angelius behind it. ARM 22 on the battle engine can be a thing, should be a thing 😛 Seraph moved on a hill, what could go wrong with DEF 16?

Round 1

Round 2

Well, Marcin has immediately noticed what I seemed to ignore, the inevitable death of Seraph 😛 although he had DEF 16, he was prone to get shot off by Combined Renged Attacks from Reivers (aiming because of being placed thanks to Mirage + CRA bonus) and Siege Animatrax. After getting rid of Seraph with the last shot Marcin gained a significant attrition advantage. Eliminating Seraph shortened my threat ranges by 2″ what was enough to successfully spoil my battle plans. Both Animatraxes were outside of my charge ranges right now.

The situation caused me a headache. That wasn’t something I wanted to deal with. With the forces spread across both flanks I couldn’t focus all of my attacks on neither of battle engines and I couldn’t get through the armour to deal enough damage to dispose at least one of them. Throne charged infantry and killed many Reivers in revenge. Hellion hid behind Trone and used Wind Ravager. Angelius stayed in safe distance to counter attack in the following round. On the left flank I tried to deal as much damage as possible with shooting. I set the battle engine on fire, but it didn’t change a whole lot, both turtles were alive and kicking.

Round 2

Round 3

I do not usually blame dice, but what happened in this turn just was beyond my comprehension. ARM 22 Throne lost 25dmg due to a POW 18 2d6 shot from catapult accompanied by two POW 17 3d6 magical shots from 3 point solos – Extollers. That gives roughly a chance of 1 in 80 games of success. Archidon and Morghoul helped a bit. Of course Marcin had other tools of finishing the battle engine anyway (I’m looking at the right Animatrax), but those tools might have been used elsewhere in that case. This way I lost the rightmost Angelius and Helion. Marcin destroyed the objective and scored 2 points.

Playing now for pure joy of rolling dice 😉 I continued to scratch the left bettle engine’s armor. Typhon and Angelius with feat movement and attack failed to kill it. Marcin moved out of the zone in order to be outside my charge ranges, so I scored a single scenario point. 1:2 in Skorne favour.

Round 3

Round 4

Marcin started mopping up the table. The only thing he had to do was not to get his warlock killed. The amount of time was more than enough to calculate all of the angles and position himself properly.

In my turn I finally killed one Animatrax and turned him into a cloud of dust with Thagrosh2 and we shook hands.

Round 4


Now when I look at this battle, since it was a practice game, we should have restarted it from the begining after I lost Seraph. After this huge blow I had close to no chances in recovering from that. Although I love the list, it cannot play into a shooting Skorne. Throne give me a lot of damage boxes and can get rid of infantry like it is nothing, it doesn’t stand a chance against Extollers…

I believe I do not need to explain my mistakes. Giving up Seraph like that in a match up where the superior threat ranges can win the game or at least change its tides is unforgivable. With the knowledge I have now I would approach this match up differently. Focusing on one of the flanks is one of the solutions. Apparently, I cannot deal with two battle engines at once, I should kill one by one then.

All in all, it was honestly a funny game and I enjoy playing with Marcin. His Skorn is just marvelous and it is all thanks to Marcin’s patience and brilliant ideas in converting those models and Maria’s (Ace of Paints) mastery with paintbrushes. I’m looking forward to have more games into Skorne, since I feel like I need it.

From the very begining, I didn’t consider this match up as a favourable to me but I wanted to find limits of that list and I certainly have found them.

Being taken aback after that game I had to get recover fast because I was about to face Protectorate of Menoth with a single Judicator.


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