As part of my preparation for 35p tournament I played 2 more games on Wednesday (the last two), a couple days before the event. My final test for the lists. I was already satisfied with Caine1, I wasn’t too sure about my Nemo2 list, so here it is. My friend, Robert, had 2 Cryx lists – Gaspy1 and Gaspy2 and decided to play Gaspy2 first.
Robert’s Asphyxious2 list:
[Theme] Dark Host
[Asphyxious 2] Lich Lord Asphyxious [+28]
– Deathripper 
– Desecrator 
– Stalker 
Bane Lord Tartarus [0(6)]
Machine Wraith 
Bane Warriors (min) 
– Bane Warrior Officer & Standard 
Cylena Raefyll & Nyss Hunters (max) 
My Nemo2 list:
[Theme] Heavy Metal
[Nemo 2] General Adept Nemo [+26]
– Centurion 
– Dynamo 
Glyn Cormier, Illuminated One [0(5)]
Journeyman Warcaster 
– Firefly 
Field Mechaniks (min) 
– Morrowan Battle Priest (1) 
Order of Illumination Vigilants (max) 
We played Singularity.
I lost the roll and Robert decided to go first. He deployed Gaspy in the middle, Nyss Hunters on the left and Bane Warriors on the right. Stalker was advance deployed between the trees.
I deployed Nemo2 together with Dynamo in the center. Mechanics and Firefly were deployed slightly closer to the right edge. Centurion and Vigilants + Glynn were deployed closer to the right.
Round 1 Turn 1
Everything ran forward. Stalker took an annoying position, behind the building on the right. Bane Warriors were hidden behind the theme force’s cloud effects (red ones). Gaspy cast additional 2 clouds and stayed behind them together with Desecrator. Nyss Hunters stayed outside of my threat range. Machine Wraith ran to touch the flag.
Round 1 Turn 2
Nemo walked up, cast Energizer and gave Dynamo a Polarity Shield. My warjacks ran forward. Centurion stayed a little behind. Dynamo with Polarity Shield on ran behind the wall. Firefly was right behind him. Junior cast Arcane Shield on Centurion. Vigilants ran behind my jacks. Glynn moved closer to the left side, as she might be useful in removing Machine Wraith from the enemy flag.
Round 2 Turn 1
I realized Dynamo ran too far too late. I didn’t measure threat range from Stalker and I definitely should have done that. Gaspy walked up, cast Parasite on Dynamo and teleported away to the flag. Desecrator aimed and hit Dynamo dealing substantial damage. Nyss Hunters shot CRA in pairs and dealt some damage. Bane Warriors ran forward and engaged Dynamo to lower his ARM. Stalker jumped into melee and killed Dynamo with his second attack. That was painful to watch 😛 I lost my most precious model and I had to find a way to recover.
Round 2 Turn 2
There were a lot of exposed Cryx models and could capitalize on it. I also noticed a possibility to score 2 scenario points, while preventing Robert from scoring any. I started with Firefly moving away from melee. I wanted to keep Junior alive, so I kept him far in the back what resulted in Firefly not receiving any FOC this turn. As a consequence Firefly missed his ranged attack. I needed those electro leaps to get rid of all that infantry, that was really unlucky. Nemo cast Energizer and cast Lightning Shroud on Centurion, to fry models with electro leaps. Nemo used his feat to fuel Centurion with focus and moved to capture the flag. Glynn managed to hit and damage Stalker and turned him around, so my heavy jack wouldn’t need to boost to hit. Centurion moved in and killed Stalker with 2 attacks. I bought another attack to kill another two Banes and used his Imprint, so he couldn’t get charged by Gaspy’s feat models. Vigilants started shooting, but I missplaced one model and he didn’t have range to get that one last Nyss who stayed alive and kept contesting the rectangular zone. Junior cast Arcane Shield on Firefly. Mechanics ran forward to contest the flag, I scored only one point, 1:0.
Round 3 Turn 1
Robert decided to risk it and ran Machine Wraith toward the center of the board to be able to take control of Centurion the next round (in case he couldn’t be charged from the front arc due to his imprint). Desecrator walked up but couldn’t get to the rectangular zone. Banes returned 3 guys to the game with their mini feat and dealt some damage to Centurion and Firefly. Nyss Hunters charged Firefly and Vigilants. AS saved couple of damage boxes on my light warjack. Tartarus ran to contest my flag. Robert scored one point, 1:1.
Round 3 Turn 2
This wasn’t looking good. I was running out of attacks and Gaspy hasn’t even feated yet! I forgot about stealth on Tartarus, but Robert allowed me to move Nemo before shooting 😉 Centurion killed one or two banes, those nasty tough checks were so annoying! We were laughing before my turn how funny it would be in case I would forget to use Centurion’s imprint. And guess what – I forgot it! I kept buying additional attacks until I spent the last FOC and realized what have I done. Oh well… I continued my turn nevertheless. Firefly killed the engaging models. The last Vigilant charged and managed to kill Machine Wraith. Gobbers ran in front of Centurion to at least body block some of the charges. I didn’t have enough models to contest the enemy flag, we both scored a point, 2:2.
Round 4 Turn 1
Thanks to me forgetting to use Centurion’s imprint Gaspy trivially walked up, cast Parasite on my heavy warjack and used his feat. Summoned models charged and killed Centurion. Nyss Hunters and Banes cleared the rectangular zone and contested my flag. Cryx easily scored 2 points and increased the advantage by 2, 2:4.
Round 4 Turn 2
We shook hands as there was no way of me recovering from that. We checked, however, what would happen if I would try to kill Gaspy. Junior charged in and killed both models that were engaging Firefly. He walked up and shot at Gaspy. Then, Nemo charged a Bane Warrior and cast Electrical Blast twice leaving Gaspy on 5 or more boxes lol. It wasn’t as far from killing Gaspy as I thought it would be. I miss the old Nemo2 from MK2, where he had a spell with d3 damage rolls haha that would be something!
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Thanks, Robert, for the game. It was fun, as always! And I love to play with all models painted!
Check out his alternative Nyss Hunters models! They are amazing! And easier to assemble than the original models, that’s for sure hahaha
It was a tough match up and I think there were two things that had to go my way to change the result. First, Firefly would need to hit his every single shot in order to be able to deal with the amount of infantry models Robert brought. The second was me remembering to use Centurion’s imprint every turn. Losing Dynamo that early was also a bummer and didn’t help for sure.
After the game we discussed how using Centurion’s imprint would affect the game and we realized that he would kill Firefly instead and eventually I would run out of models. In that case Robert would win the game on scenario anyway. Somehow, I felt relieved haha
I didn’t feel good with how I played the game and I felt overwhelmed by the amount of enemy models and by how few attacks I had. After that game I started to consider switching back to Gravediggers (what I eventually did) to increase the number of attacks I could generate. Vigilants are great, but in such low point format I need models that are able to kill more than only one model per turn. I also needed more contesting pieces. I decided to change the theme to Gravediggers and add some magical attacks to it, as I really needed them in my previous games. Allow me to describe the list in my tournament battle reports 😉