Nemo3 vs Harbinger1 – Zap ’em all!

Hello everyone!

We’ve decided to play a 75p game. I haven’t played one in some time, Bartek played such a big battle for the first time since Mk2. I wanted to test another variant of Storm Division and see how useful are Stormguards (perhaps it wasn’t the best match up to test it). Bartek really wanted to see Harbinger in her full strength, so here we are 😉

Bartek’s Harbinger1 lits:

Protectorate
[Theme] The Faithful Masses

[Harbinger 1] The Harbinger of Menoth [+27]
– Castigator [12]
– Crusader [10]
– Crusader [10]
– Devout [9]
– Hierophant [3]
Allegiant of the Order of the Fist [3]
Allegiant of the Order of the Fist [3]
Champion of the Order of the Wall [8]
Hermit of Henge Hold [5]
Menite Archon [8]
Menite Archon [8]
Vassal Mechanik [1]
Vassal of Menoth [3]
Choir of Menoth (min) [4]
Idrian Skirmishers (max) [15]
– Idrian Skirmisher Chieftain & Guide [0(5)]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]

Wow, that’s a long list! Bartek took the objective providing concealment.

My Nemo3 list:

Cygnar
[Theme] Storm Division

[Nemo 3] Artificer General Nemo [+25]
– Dynamo [18]
– Firefly [8]
– Firefly [8]
– Thunderhead [20]
– Squire [0(5)]
Captain Arlan Strangewayes [4]
Lieutenant Gwen Keller [0(5)]
Savio Montero Acosta [0(6)]
Stormsmith Stormcaller [1]
Stormsmith Stormcaller [1]
Stormsmith Stormcaller [1]
Alexia Ciannor & the Risen [10]
Stormguard Infantry (min) [9]
Stormsmith Storm Tower [4]
Storm Strider [18]

I took the objective providing magical weapon.

We played King of the Hill.

Deployment

I won the roll and decided to take the easier side of the board. Bartek decided to go first.

He deployed most of his forces in the center, right in front of the narrow passage between the factory and the acid pond. Starting from the left, he deployed a Champion and a Menite Archon. Then, Crusader and a Monk. Harbinger, Castigator and support models took the middle of his deployment. Another Crusader was placed closer to the right flank. Idrians were advance deployed in the center.

I deployed Nemo and Stormguard in the center. Behind them I placed Alexia and support models, including Gwen. One Firefly and Dynamo took the left flank, Thunderhead, another Firefly and Storm Strider took the right one. My battle engine was aiming to get within 4″ of the objective to get magical weapon if needed.

Deployment
PoM’s perspective

Round 1 Turn 1

Everything ran forward, outside of my shooting range. Menite Archons were guarding both flanks. Idrians got Pray on the leftmost Firefly. Support pieces were stuck behind in the narrow space between terrain.

Round 1 Turn 1

Round 1 Turn 2

Stormguard ran forward. Alexia crafted a Thrall that ran forward. Nemo cast Electrify on Thunderhead and Lightning Shroud on Dynamo and (Nemo) shot the poor undead bastard in the back, 2 electro leaps killed two Idrians who were saved by Martyrdoms. BE and Storm tower ran forward on the right. Arlan took position between two heavy warjacks, in case I would need to repair one of them. Stormsmiths ran on the flanks, a little bit too far from each other to be able to make triangulation though. All the guns were charged and ready to open fire next round.

Round 1 Turn 2

Round 2 Turn 1

Castigator ran forward in the center and together with Initiates contested the flag. Idrians shot a couple of Stormguards and Thunderhead and dealt some damage, however they didn’t cripple any system. They repositioned back, outside of 11″ Thead’s pulse. The palladin on the left charged Dynamo and ripped his gun off. Menite Archon ran behind the forest to contest the zone, Crusader ran forward to the left zone. On the right, another Crusader ran into the zone, outside of my BE’s charge range. Menite Archon stayed a little bit farther back. Vassal stayed outside of my shooting range.

Round 2 Turn 1

Round 2 Turn 2

I had 3 heavy warjacks in front of my army and I had to deal with them somehow. First, Arlan walked up and repaired Dynamo. I was hesitating for a while what should be the correct order of activation and where I needed to focus my attacks first. Thead walked up and used his pulse and additional attacks to dismount the paladin, that damaged Dynamo. Firefly walked up and shot the objective, but Monk passed the tough check forced by Firefly’s Lightning Generator. Stormguard charged and finished the Palladin. Dynamo charged and killed the Crusader on the left. Stormsmith bravely charged the Menite Archon and killed it. In fact, he even missed the charge roll 😉 Acosta charged Castigator in the middle and crippled it’s cortex. On the right, Storm Tower disrupted the Crusader on the right. Storm Strider moved up, and now that I was sure that the warjack was disrupted, I shot Menite Archon twice and left him on 2hp. Lightning Generator though killed the Vassal Mechanic, yea! Nemo and Firefly shot some Idrians, but Harbi saved a couple of them. I didn’t score any points, but I gained a significant attrition advantage this turn.

Round 2 Turn 2

Round 3 Turn 1

Bartek had a tough nut to crack with his remaining warjacks either crippled or disrupted or too far away to take part in fun. Crusader on the right walked up and punched Strider twice. After realizing that the Menite Archon couldn’t kill my engine he charged the objective and… failed to destroy it anyway. In the center Castigator with crippled cortex failed to hit Acosta, who hit him back and dodged away. Initials however, charged and killed him. Idrians managed to destroy my Firefly and dealt some damage to Thead, but left him alive. Menite Archon on the left charged Dynamo in the back and managed to leave him on a few boxes left. Dynamo was put on fire, so he could burn away next turn. Nobody scored a point.

Round 3 Turn 1

Round 3 Turn 2

Fortunately, I roll 1 and continuous fire on Dynamo went out. I had to free Thunderhead from melee first in order to kill the Menite Archon, as Dynamo had only movement left and was unable to do anything. Nemo feated and begun the barrage. Then Stormguard charged in and with all the electro leaps managed to free Thead. Said warjack walked away, within 6″ from Menite Archon and used his pulse. That fried the remaining Idrians, finished the objective and damaged the Archon. The follow up attacks put Archon’s flame out. Firefly shot Castigator, but it was intercepted by Initiates. Dynamo walked back to be repaired in the following turn. Alexia created a Thrall that charged the Castigator. That was enough to finish it. The Storm Tower disrupted the Crusader on the right again. Storm Strider charged him and dealt some damage. He missed one attack, but the second hit and dealt some damage. I managed to score two points by destroying the enemy objective and controlling the left rectangular zone, 2:0.

After briefly assessing the situation, Bartek decided to concede, because of my significant attrition lead. He had simply no means for stopping me from winning on scenario in the following rounds.

Round 3 Turn 2

Afterthoughts

I love the change on Storm Tower from a critical disruption to simply applying disruption on every hit. It totally saved my right flank! I was also really lucky when crippling Castigator’s cortex with Acosta. In that game Storm Division managed to control enemy warjacks by not allowing them to receive any focus points almost the whole game.

As for the Stormguard, applying the damage buff wasn’t necessary in this game. The only models I could use it on were the warjacks on the flanks and I dealt with them anyway, so applying the bonus there would be an overkill I think. I feel I need to use them in a different match up to test their potential properly. Also, I need to remember that the leader has Quickwork, so they can charge in, kill some models and then apply the damage elsewhere.

We agreed with Bartek that putting his warjacks alone on the flanks, without support of Choir and protection provided by Initiates was a mistake. Thanks to Arlan and the objective I chose, I had magical attacks, but I wouldn’t be able to disrupt jacks with Storm Tower each turn, and Initiates would be able to intercept the more dangerous shots if needed. Idrians could go on a flank opposite to where I placed my battle engine and fight for a flank.

Thanks, Bartek, for a fun game and for some cool photos form Protectorate’s perspective! I’m looking forward to our incoming 35p games tomorrow!

By the way, Bartek wrote a cool battle report, in polish though, so for any polish speakers here I recommend you to visit our forum and check it out! I love the story Bartek wrote around the whole game and the way it was all described! Good job, Bartek!

Cheers,
Piotr

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