Ossrum vs Axis – strange robots


I had a pleasure to play vs my friend Maximus and his brand new Convergence army.
Maximus started playing Warmachine in MK1.
He was loyal to Cryx for all these years.
Month ago, he decided to sell whole Cryx army and try something new.
He chose Convergence of Cyriss.
His list :

Convergence Army – 75 / 75 points
[Theme] Destruction Initiative

[Axis 1] Axis, the Harmonic Enforcer [+30]
Cipher [16]
Corollary [6]
Galvanizer [5]
Galvanizer [5]
Galvanizer [5]
Inverter [15]
Inverter [15]
Inverter [15]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Optifex Directive [4]
Transfinite Emergence Projector [19]

My Ossrum list :

Mercenary Army – 75 / 75 points
[Theme] The Irregulars

[Ossrum 1] General Ossrum [+28]
Ghordson Basher [9]
Ghordson Basher [9]
Ghordson Driller [10]
Ghordson Driller [10]
Grundback Blaster [6]
Grundback Blaster [6]
Grundback Blaster [6]
Grundback Blaster [6]
Anastasia di Bray [3]
Eiryss, Mage Hunter of Ios [0(7)]
Gorman di Wulfe, Rogue Alchemist [0(4)]
Kell Bailoch [0(5)]
Ragman [0(4)]
Horgenhold Artillery Corps [6]
Horgenhold Artillery Corps [6]
Horgenhold Forge Guard (max) [16]
Kayazy Eliminators [5] 
Kayazy Eliminators [5] 

Scenario – Recon II

I chose “Pathfinder objective”.  
Maximus chose “healing objective”.

After winning the first roll, I decided to go first.

Deployment :

Mercenaries :

Ossrum cast Snipe on Kell and Bullet Dodger on Eliminator.
He also cast Energizer.
Whole army ran as far as possible.
Only Kell stayed in place and shot one Reflex Servitor.

CoC :

Axis cast Onslaught on himself and Iron Aggresion on Inverter.
Galvanizers ran aggressively on my left flank.
On the right flank, my opponent has chosen a safe option – he stayed out of my ranges.

After 1st round :

Mercenaries :

Anastasia came from Ambush and killed one Servitor.
Kell and Eiryss killed three more.
Eliminator ran to contest the left flag.
To be honest, I could not do too much this turn.
Most of my opponent’s models are out of my ranges.
I just move my models closer and that’s all.
Gorman came b2b with the right flag and put a cloud on himself.

CoC :

It’s definitely time for FEAT.
Axis came forward and said it.
On the left flank, Galvanizer killed Anastasia.
Another one tried to kill Eliminator contesting the flag, but without success.
On the right flank, heavies came forward (still outside of my charge ranges).
Cipher shot towards Dwarves, but pow 6 wasn’t enough to kill them.
Only TEP left to activate.
My opponent started measuring and he has Basher in shooting range.
Ok, let’s shot at Basher.
Krzysztof put all his servitors on “dmg side”, which means 2x spray with 5d6 to dmg.
I asked “what’s you pow? 11? OK, dices minus 8”.
And… :

He rolled just 8, in total.. on 5d6… what a nightmare!

Fortunately, second spray dealt more dmg.

1-0 for me – Gorman scored a point.

After 2nd round :

Mercenaries :

Under Axis FEAT, I can not do much.
I stared with Ossrum, who cast Unstoppable Force and Energizer.
He also said FEAT.
Eliminators and Blasters engaged Krzysztof’s Jacks, to block Countercharges.
Driller walk and destroyed the objective.
Gorman stayed b2b with the flag.
Left Basher pushed Galvanizer outside of the zone.

4-0 for me.

CoC :

Heavies destroyed Basher and Blaster.
TEP shot objective.
Inverter ran to contest my flag.
Galvanizers came to the left zones.
Axis put Razor Wall to stop my Dwarves.

4-1 for me.

After 3rd round :

Mercenaries :

All I have to do now, is to get two more scenario points.
In this situation, it does not seem difficult.
I just have to push out two models.
Ossrum cast Unstoppable Force.
I pushed Inverter and Galvanizer outside of the flag/zone and.. that’s all.
We finished the game 6-1 in my favor.

The End :

Afterthoughts :

I think, Krzysztof played a little bit too safe.
He should push forward, survive my alpha strike and try to hit back.
That’s my opinion.

Winning the starting roll helped me for sure.
It gave me like +20% to win this match.
Also, Axis played without Bulldoze (my Jacks have Sturdy).
But on the other hand, Razor Wall stopped my hard hitting Dwarves.

I think it’s a good match for both sides.
But as I said above, player who go first has an advantage.
Thanks for +1 to this important roll Anastasia!

Funny fact is, I played CoC few years ago.
After this game, I come back to home and bought 2 CoC lists for myself..
Krzysztof, thanks for emptying my wallet!!

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