I am sorry for my late post, but there was so much going on lately. Alright, let’s go with the third round of the local tournament where I faced Convergence! By the way, there were 2 more tournaments since then, and every time I faced a different Convergence warcaster, so there’s more CoC content coming up!
In the third round I faced Kamil. He had Father Lucant and Aurora2 if I recall correctly, but he decided to take the first one. I decided to take Siege1 as I felt he would be a better pick against either of those two.
Here you have more photos from the event:
Kamil’s Lucant1 list:
[Theme] Clockwork Legions
[Lucant 1] Father Lucant, the Divinity Architect [+28]
– Conservator 
– Corollary [0(5)]
– Diffuser [0(5)]
– Negator 
– Negator 
– Negator 
Algorithmic Dispersion Optifex 
Enigma Foundry 
Enigma Foundry 
Enigma Foundry 
Frustum Locus 
Widget, Tinker Extraordinaire 
Asphyxious the Sanctified 
– Shrike [0(5)]
Eradicators (max) 
Obstructors (min) 
Reciprocators (max) 
– Transverse Enumerator 
My Siege1 list:
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Defender 
– Triumph 
– Squire [0(4)]
Glyn Cormier, Illuminated One [0(5)]
Journeyman Lieutenant Allister Caine [0(4)]
– Firefly 
Thamarite Archon 
Alexia Ciannor & the Risen 
Artificer Prime Nemo 
– Mangler 
Storm Strider 
We played Split Decision.
Kamil won the roll and decided to go first. I took more open side of the board.
Kamil deployed his warcaster and battle group in the center. Heavy infantry took left flank, whereas Asphyxious and light infantry took the right one.
I deployed Siege and his warjacks in the middle, Nemo4 with Mangler on the left and Storm Strider with Thamarite Archon on the right.
Round 1 Turn 1
First turn was quite easy for Kamil. Father Lucant cast Deceleration and everything ran forward outside of my threat ranges.
Round 1 Turn 2
Siege cast Explosivo on Triumph and after walking up I cast Rift with an intention to extend rough terrain in the middle, but it deviated backward. Caine0 cast Fire for Effect on Siege. Mangler ran forward. Nemo4 summoned Trencher Buster and cast Lightning Shroud on his warjack. Everything else ran forward, as enemy models were outside of my shooting range. Oh, Alexia created a Thrall.
Round 2 Turn 1
Kamil couldn’t decide at first what plan would be the best, but after a while he settled on feating and taking a defensive position around terrain pieces on the left and in the center of the board. Lucant’s feat combined with Deceleration and Shield Wall is painful to shooting lists like mine. Actually, calling it painful is an understatement. Eradicators moved behind the mill on the left. Reciprocators and Obstructors received a Shield Wall order and took the center. Gaspy4 created a cloud and hid behind it, toeing the zone. Support models and warjacks stayed behind them, waiting for the next turn.
Round 2 Turn 2
I had a tough nut to crack, quite literally. Luckily, I was the first one to start scoring points, so I could score the easy points, kill the closest models and stay outside of any charge ranges. I knew that not contesting the circular zone properly would result in Convergence scoring some easy points the next round, but I would rather play the long game and save Storm Strider for the post-feat turns, than risk losing it too early. I planned to use the central forest to my advantage, as there was no way to give pathfinder to Reciprocators. I decided not to feat into Lucant’s feat, as killing heavy infantry with so many ARM buffs would be too difficult, even with Siege’s feat. My Warcaster moved behind the forest and used Ground Pounder to kill few Obstructors. Thamarite Archon finished the rest with Eruption of Ash. Killing the whole unit was a big deal, as Kamil couldn’t return them into play. Firefly entered the zone and killed the contesting servitors. Glynn ran to the flag to score a point there. Storm Strider destroyed Shrike that was lurking in the zone, right behind the house. Alexia created a Thrall that ran to contest the enemy flag. Squire moved up and scored a point on my closest flag. Nemo moved to the left and killed two Eradicators… I forgot about my plan not to trigger Vengeance… oh well 😛 at least I killed those models that were threatening Nemo. My heavy warjacks stayed behind to counterattack the following round. I scored 2 points. In a hindsight, I wonder what took me so long this turn, it should’t take 28 minutes… deciding what to do was the most time consuming part. I scored 2 points, 2:0.
Round 3 Turn 1
Kamil regretted that he put all the Obstructors within my shooting range. Enigma on the left put one Eradicator back to play. Gaspy4 easily killed Firefly and Glynn in the circular zone. The forest blocked Reciprocators, so they simply repositioned slightly and stayed in Shield Wall. Lucant cast Deceleration again and put Positive Charge on the leftmost Negator. Said warjack ran to provide buffs to charging Eradicators. They charged and killed Defender and scratched Mangler. Kamil scored 3 points, 2:3 to CoC’s advantage.
Round 3 Turn 2
Now, it was going to be my feat turn, yeah! Brisbane moved up and feated. He used Ground Pounder on the three Reciprocators in the middle and demolished them. My plan was to score one point on the right, so I started with pushing Negator outside the contesting range I believe Triumph moved up, shot at Gaspy once and wrecked Negator in melee. Storm Strider charged Gaspy4 but I left him on few boxes. Thrall charged and killed the Enigma, but since Gaspy was still there I still couldn’t score a point there. Sadly, I positioned my BE the way I couldn’t squeeze Thamarite Archon in and I didn’t have any models left there to finish him, what a shame! On the left I was more lucky. Nemo together with Buster killed all three blocking Obstructors. Mangler charged in and killed another one. Alexia created another Thrall that ran to contest the enemy flag. I scored only one point, 3:3.
Round 4 Turn 1
Kamil managed to destroy Mangler. Enigma returned one Reciprocator and they moved up. One contested the flag, the other dealt some damage to Triumph. Gaspy and Negator managed to destroy my Battle Engine and killed the Thrall next to the flag, what resulted in him scoring two points there! In total, Kamil scored 3 points, 3:6 to his advantage!
Round 4 Turn 2
I was running low on time so I had to speed up. Taking Siege, Thamarite Archon and Caine0 I had enough gun power (or bow power hehe) to clear the circular zone. On the left, Buster and Triumph killed the last two remaining Reciprocators. Nemo charged in to contest the enemy flag and camped 4 FOC. Squire scored my flag, 6:6.
Round 5 Turn 1
Kamil wanted to kill Nemo, but couldn’t chew through his ARM and FOC. He contested my flag with a solo. Negator ran into the circular zone and contested the flag too. His flag remained contested, so he couldn’t score any points this turn.
Round 5 Turn 2
I managed to push Negator away and scored two points on the left. I didn’t have enough time to kill the model that was contesting my flag, I scored 2 points, 8:6. I had 7(?) seconds left.
Round 6 Turn 1
Kamil just couldn’t kill Nemo with his heavy warjack. His models moved up and contested my flag and the zone. Kamil concluded that he was not able outscore me in one last round anyway, since Nemo survived yet another turn, so we decided to end the game there and shook hands. Even after killing him in Round 7 he would be able to score only one point on his flag, and I had 2 points advantage.
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What a game to end the tournament! We were both exhausted after this nail biter!
I was lucky to be able to kill the whole unit of Obstructors without using my feat. Being able to keep my feat for another round and not using it into Lucant’s was a big deal. The terrain definitely played to my advantage (at least in the center of the board, the house on the right was quite annoying). The forest blocked Kamil from punishing me for not killing his heavy infantry.
I could have played Round 3 better, as killing Gaspy4 would seal the victory right there.
Thanks, Kamil, once again for this exciting game!