Since I haven’t qualified for the Invitational Tournament on Sunday, I took part in one of the 8-players tournaments instead. In the first round I drew Johan, a Swedish player I met several times before. I was happy to play with him considering we somehow haven’t played together before.
Siege1 is my “go to” Crucible drop, and Jonas took Gearhart so here we go!
Johan’s Gearhart1 list:
[Theme] Magnum Opus
[Theme] Magnum Opus
[Gearhart 1] Marshal General Baldwin Gearhart [+27]
– Retaliator 
– Vulcan 
– Aurum Ominus Alyce Marc [0(5)]
Crucible Guard Mechanik 
Harlowe Holdemhigh 
– Retaliator 
Crucible Guard Infantry (max) 
– Crucible Guard Infantry Officer & Standard 
Crucible Guard Rocketmen (min) 
– Crucible Guard Rocketman Captain 
Dragon’s Breath Rocket 
My Siege1 list:
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger 
– Charger 
– Triumph 
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Ace 
Thamarite Archon 
Alexia Ciannor & the Risen 
Field Mechaniks (min) 
Storm Strider 
Storm Strider 
Savio Montero Acosta [0(6)]
We played Spread the Net.
I found the terrain to be extremely difficult to play on, especially on Spread The Net. I knew that both Impassable terrain pieces will have a crucial impact on the game. If it comes to the match up, in 9/10 cases it ends with one, or the other caster going for the assassination.
I lost the roll and Johan decided to go first. Both flags were positioned the way it was super easy to contest them. In a hindsight I could have picked the other side.
Johan deployed Vulcan (btw the paint job is amazing! I wish I had beter photos!) on the left. Crucible infantry, together with Gearhart and two light jacks, in the middle. Rocketmen were deployed on the right.
I deployed in the usual way, taking the pond in the middle under consideration.
Round 1 Turn 1
The whole army ran forward and stayed out of my threat ranges (Johan took electro leaps into account too). Gearhart cast Snipe on Infantry and Hot Shot on Vulcan.
Round 1 Turn 2
My left flank advanced cautiously, as I respected Vulcan’s threat. Siege cast Fox Hole and I parked few models inside. Strider on the right ran forward. Thamarite Archon took cover behind said huge based model.
Round 2 Turn 1
Johan was aware what Siege1 can do under his feat, so he didn’t take risk in putting precious models in danger. Sadly, it turned out that I am just within Gearhart’s shooting range (with Snipe), and he indeed Shadow Binded my rightmost Strider : ( Both Retaliators ran forward and hid behind the huge rock in the middle. They were seriously difficult to pick out there. Vulcan slightly repositioned toward left edge. Rocketmen tried to contest the flag and stood in B2B contact with the flag to minimize the risk of Trancer taking a damage roll. One of the Trancers ran to contest my flag and stood behind the forest.
Round 2 Turn 2
Siege upkept the Fox Hole. Alexia created a Thrall that ran to contest the enemy rectangular zone. Thamarite Archon ran forward to contest the flag. I managed to kill the Trancer contesting my flag, and Acosta scored a point for me. I dealt some damage to Retaliators in the middle. Triumph with Explosivo managed to pick out few Crucible Infantry models. I scored 2 points, 2:0.
Round 3 Turn 1
Johan went all in on my left flank. Gearhart feated. Combined efforts of artillery, the colossal and Retaliator resulted in me losing Storm Strider, Charger and Acosta. That was a painful blow. On the right flank though, Thamarite Archon survived all attacks, dodged away and changed his facing, so the remaining models couldn’t get back arc bonus anymore. Johan gained significant attrition lead and scored one point, 2:1.
Round 3 Turn 2
After suffering such casualties I started looking for a potential assassination. I couldn’t come up with a better idea then trying hard rolling 12s or more on boosted hit rolls. I had only Ace, Triumph and Siege within range (there was also Thamarite Archon, but more about him later). I was looking for a better angle for Triumph, but Johan reminded me, that after trampling toward left side I would be facing this way, and Triumph wouldn’t be able to target Gearhart. Well, in such circumstances I decided to give it a go and try to hard roll 12s on Triumph and Ace, and 13 for Siege. Caine0 went first, as I wanted to keep Ace within his control range – important thing that I tend to forget – Ace’s special effects can be used only when he is within Caine’s control range. Ace tried to knock Gearhart down with a Thunder Bolt, but missed. Brisbane feated and I continued throwing dice. Sadly, as it was quite easy to predict, I failed. In this case, there was nothing better to do but to surrender, shake hands, and discuss the game ; )
Only after the game, Daniel, who was spectating the game, pointed out what I could do better. I hate the feeling, when I lose due to a tunnel vision, my forgetfulness or simply losing focus for a couple of seconds. In this case, I simply didn’t look at Thamarite Archon. What I could do, was running Thamarite Archon forward, in Gearhart’s face, and casting Force Hammer on the Archon. This way I would be able to knock Gearhart down and hitting him wouldn’t be an issue anymore. It still would be a little bit risky though, like rolling 1 for the distance or, due to the rule of least disturbance, repositioning Gearhart outside of Siege’s feat range, or even worse – Thamarite Archon could block Line of Sight to Gearhart : P It hurt even more, as I used to win this way many times in the past ehh
Another mistake I made, was placing rightmost Storm Strider within Gearhart’s shooting range. I could have placed the battle engine in a way, that in order to have range and shoot at my engine Johan would need to place Gearhart in the open. Unfortunately, that wasn’t the case, and Johan could keep his caster behind the wall the whole game.
All in all, it was a great game, and I am very happy that I finally managed to have a game with Johan! Thanks Johan!
Learning the hard way is the best way. It’s important to take a lesson from such games, so the PAIN was not suffered in vain. Thamarite Archon can run 14” and combined with Flight and Parry it can change a lot! It gives a lot of possibilities for finding great angles for Force Hammer!
That was the first of three games I played that day, stay tuned ; )