Writing a battle report after such a long time might be difficult, I got a little bit rusty, but honestly I miss it and I hope I will be able to post regularly sooner or later. The situation is getting better and better in Poland and hopefully tournaments will be organized again, later this year. Competitive environment is what motivates me to play and to test new ideas so with that in mind I look forward with hope for what future will bring.
I am planning on developing my YouTube channel and upload more video battle reports, I just need to finish painting some new stuff I got, playing not painted models on video bat reps doesn’t make sense to me 😛 For now, I have recorded and edited only one and it’s in Polish (here), but next one is on it’s way and will be filmed in English, so no worries 😉
Alright, let’s get back to this game 😉 Last time, with Łukasz, we played in August 2020, so long time no see indeed! I bought some new models (namely Nemo4 and some stuff for Legion) and I wanted to test it. I asked my friend what warlock was he going to bring, forgetting to ask about the theme force 🙁 so I ended up in a pretty unfavorable match up 😛 enough of those excuses, those are the lists we brought to the game:
Łukasz’s Xerxis1 list:
[Theme] The Exalted
[Xerxis 1] Tyrant Xerxis [+28]
– Agonizer 
– Archidon 
– Basilisk Krea 
– Tiberion 
Ancestral Guardian [0(5)]
Extoller Novitiate [0(2)]
Extoller Novitiate [0(2)]
Extoller Novitiate [0(2)]
Hakaar the Destroyer [0(6)]
Void Archon 
Immortals (max) 
– Extoller Advocate 
Immortals (max) 
– Extoller Advocate 
Paingiver Beast Handlers (min) 
Supreme Guardian 
My Siege1 list (or rather one of the VTC players list) :
[Theme] Heavy Metal
[Brisbane 1] Major Markus “Siege” Brisbane [+28]
– Charger 
– Triumph 
– Squire [0(5)]
Journeyman Lieutenant Allister Caine [0(5)]
– Firefly 
Thamarite Archon 
Alexia Ciannor & the Risen 
Artificer Prime Nemo 
– Toro 
Storm Strider 
We played King of the Hill.
I left a couple of models at home, so Triumph had to be proxied with Gallant and Arcane Machaniks by Stormsmiths.
Sadly, Łukasz won the starting roll, ayyy that was quite important. I got to elect the side of the board to deploy my models and for some reason I elected the wrong one? Oh well, it is what it is.
Łukasz deployed his battle engine together with one Immortal unit on the right, the other unit with beasts on the other flank and his warlock with some solos and support beasts in the center.
I deployed Siege and his battle group centrally, battle engines on the sides and Toro on the far right. You can imagine how difficult it was going to squeeze all those models in the middle between the ruin, the wall and that huge forest.
Round 1 Turn 1
Łukasz rushed forward. The rightmost Immortal unit received Defenter’s Ward. Everything ran forward outside of most of my threat ranges (I am pointing at you, trampling Triumph 😉 ).
Round 1 Turn 2
I started with my light jacks running forward, outside of charge ranges. Nemo opened the gate and put Arcane Tempest Rifleman to play. Later, he moved forward and cast Lightning Shroud on Toro, and Watcher on himself (Łukasz allowed me to cast it after I took the photo, that’s why you can see 3 foc on Nemorb). Arcane Mechaniks were right behind them to support them the next round. Caine0 cast Fire for Effect on Siege, moved forward and shot the Supreme Guardian twice with his snipe attacks, inflicted some damage to my surprise, and repositioned backwards. Triumph trampled forward and dealt a chunk of damage to SG. Alexia created a Thrall that ran toward the left in order to be able to charge the objective. Acosta positioned right behind him, outside of charge threat ranges, but in case Łukasz would kill the Thrall, Acousta would be able to move forward 3″ thanks to Swift Vengeance, and charge the objective 😉 Storm Strider moved forward to take the worst position ever. Siege accompanied him and cast nothing. Thamarite Archon moved toward the left flank (instead to the right, where the huge statue was, ehh).
Round 2 Turn 1
Łukasz took some time to figure out what would be the best approach and eventually managed to use the terrain to his advantage. Tiberion ran right begind the ruin, perfect place when your beast can advance 3″ before its’ activation (Lurch), right? Immortals followed the beast. Archidon and Void Archon stayed in the forest on the left. Suprime Guardion withdrew outside of 16″ from Triumph, so I wouldn’t be able to target him with my maintenance shot, clever 😉 The other Immortal unit stayed on the edge of the rightmost zone and kept it contested. Łukasz played pretty conservatively, aware of what my list was able to do. I like how he used the terrain and my positioning mistakes to his advantage.
Round 2 Turn 2
I had a tough nut to crack, the one I created myself 😛 I had plenty of options, I just had to pick the right ones. First decision I had to make was to decide on triggering vengeance on both units of Immortals. Once done, cannot be undone, and I would need to follow up with additional attacks to make them worth it. My plan was great, if successful, turned out to be g…reedy instead. I couldn’t move far enough with Siege to catch as many models as I wanted. Moreover, in order to catch those that I really cared about, I had to activate my battle engine first, what caused additional problems. All because of positioning. I figured I didn’t need feat to kill Immortals anyway, since Firefly can give +2 to damage within 5″ for electrical attacks. Charger moved first and I tried to remove that pesky Immortal in the circular zone, the one in its right part. Failed miserably, twice. Firefly moved in, shot once, his shot was shield guarded by TIberion and electro leaps failed to deal any damage. Storm Strider stepped forward killed a couple of immortals and failed to hit Hakaar. Squire moved to the left to keep Siege within 5″. Thrall warrior, left unbothered the previous turn, charged the objective, dealt some damage and contested the zone. Acosta moved closer to the ruin, as I didn’t know what to do with him. Siege moved to the left, used his feat and placed Ground Pounder in an illegal position, I realized that as I am writing the battle report. You need to have LOS to at least part of the template, in that case I didn’t. A year of not playing takes its’ toll apparently, sorry Łukasz . I destroyed the objective, killed a bunch of Immortals and guess what was the damage roll against Tiberion? 1, 1, 2 and 3 as a column, yay! Triumph stepped forward, shot Hakaar and left him on 3 boxes. Obviously, my Rifleman was too far to deal that 3 damage. On the right flank, the things were not going as planned either. Nemo killed a handful of Immortals, I even managed to kill 2 with 10s on my electro leap damage rolls (and yeah, he doesn’t have electro leaps). He teleported himself 3″ backwards, outside of threat ranges (and he can teleport only at the beginning of activation…). Rifleman killed another Immortal, but he passed the tough roll. Toro charged and Immortals passed all the tough rolls they had, superb 😛 I jammed myself and couldn’t capture the flag, beside, everything stayed contested.
Well, this turn, as you can see, is by no means an exemplary Siege1 feat turn haha I’d rather recommend you, and myself, to learn from my mistakes than the gameplay itself. I scored one point, 1:0.
Round 3 Turn 1
Łukasz couldn’t wait to start his turn and begin the inevitable. Getting rid of Toro and the center of the board was trivial, it took some time, however. Hakaar, Immortals, Tiberion, and Xerxis himself, made sure I regretted my faulty turn. When the dust settled, I was missing the whole center of the board. Apart from some spectacular fails, like Void Archon missing Thamarite Archon with triple 1s, everything went as planned and Skorne scored 4 points. Łukasz contested the rightmost one nicely, making sure my electro leaps won’t be as effective as in the previous turn. Agonizer moved forward and use his -2 str aura within 8″. Oh, and Xerxis used his feat, named Total Annihilation, and it was exactly that haha
I had little options left, and even fewer models.
Round 3 Turn 2
Actually, I had only one option left, considering the scenario and attrition situation – caster kill. To make it happen I had to get rid of Agonizer, because my plan included melee attacks, too. Triumph shot Xerxis and the shot was shield guarded by Tiberion. Caine0 killed a paingiver making this way space to push Agonizer backwards. Sadly, I pushed him only 1″. Rifleman finished the Agonizer, unfortunately, that gave Xerxis another fury point, he was on 4 now… Siege force hammered Xerxis and put a rocket in his face. Nemorb moved in and shot the warlock twice. Thamarite Archon accompanied. Alexia crafted a Thrall that charged the knocked down warlock. Triumph was the last one to get involved, but that wasn’t enough and Xerxis stayed on 1 fury and 5 or so boxes. We shook hands, Skorne won.
Thanks Łukasz for the game! It was such a pleasure to move models and roll real dice again (but come on, they could do better after such a long break, right?!).
First thing, I should have read the cards more carefully after such a long hiatus 😛
There were several things that didn’t go well. First and foremost, the match up is definitely not favorable to Cygnar in this case, but there are no such things as a totally unwinnable games, there is always hope! That wasn’t the case though. I didn’t help the chance with the choices I made. The other side of the board would be probably better.
The mistake that had the biggest impact on the result, was to feat in the second turn, or to feat this way. The only thing I got from it was destroying the objective, what isn’t bad itself, but considering the circumstances, I should get much more from that.
The only big mistake my friend did, was to charge in with Xerxis, what gave me that last chance to win by caster kill. Sadly, the odds were not on my side and Skorne took the well deserved victory!
A little callout to two new colleagues in Warsaw community, thanks guys you also came to have a game! It’s so good to see new people joining Warmachine! See you next time!