Stryker2 vs Asphyxious3 – undead waves

Hello everyone!

After a long streak of 35 games I finally could get back to playing 75 again 😉 Last year I bought 20 LoLS and never used them I assembled them and based, but I never had an opportunity to field them. It was time to change it!

In current meta infantry is not living the dream, that’s for sure. Fortunately, they are not living models, so they may evade certain rules.

I scheduled a game with Piotr and his Cryx army. He took Gaspy3 and Slayer spam, I took Stryker2 and here we go.

Piotr’s Gaspy3 list:

Cryx
[Theme] Black Industries

[Asphyxious 3] Asphyxious the Hellbringer [+24]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Slayer [10]
Hellslinger Phantom [0(7)]
Necrotech [2]
Ol’ Grim [0(6)]
Soul Trapper [1]
Void Archon [8]
Black Ogrun Ironmongers [6]
Mechanithralls (min) [6]
– Brute Thrall (3) [0(6)]
Mechanithralls (min) [6]

My Stryker2 list:

Cygnar
[Theme] Flame in the Darkness

[Stryker 2] Lord Commander Stryker [+28]
– Gallant [17]
– Toro [13]
Alexia, The Undying [0(5)]
Grand Master Gabriel Throne [7]
Morrowan Archon [8]
Thamarite Advocate [0(3)]
Thamarite Advocate [0(3)]
Thamarite Archon [8]
Legion of Lost Souls (max) [18]
– Morrowan Battle Priest (1) [0(2)]
Legion of Lost Souls (max) [18]
– Morrowan Battle Priest (1) [0(2)]
Precursor Knights (max) [14]
– Morrowan Battle Priest (1) [0(2)]

We played Bunkers.

Deployment

I lost the roll and picked a side of the board. Piotr deployed most of his Slayers in the middle. 3 of them were deployed closer to the left side.

I deployed one unit of skeletons on the left, one in the middle and PKs on the right. I positioned Toro on the right flank and Gallant in the middle. Thamarite Archon was placed on the left, Morrowan Archon with Alexia3 and Gabriel in the middle.

Deployment

Round 1 Turn 1

The first turn on Cryx side was fairly simple. Gaspy cast Mobility and everything ran forward, outside of my threat ranges.

Round 1 Turn 1

Round 1 Turn 2

My plan was to create several waves of models. The point was to maintain the balance between pushing forward, sacrificing some models and keeping enough models to counter attack. In a hindsight I think the gaps between the lines were too big and some models stayed too far back. I kept Alexia3 safe in the back, as she was one of the most important models in the list. Gabriel gave Tough to central unit. Stryker cast Deceleration.

Round 1 Turn 2

Round 2 Turn 1

Piotr had a tough nut to crack but in the end I think he played his turn well. He decided not to trigger Vengeance on the leftmost unit and to go for the middle and right one. Between Hellslinger, Ol’Grim and spells he had some good ways of dealing with my hordes. Void Archon, together with Ol’Grim and ambushing Mechanithralls, removed a handful of PKs on the right flank. Ironmongers and Hellslinger opened the middle of the board. Gaspy threw in a spell or two and one of the Slayers killed one or two models. Machine Thralls rushed forward to body block access to the heavy jacks. Most of the Slayers stood outside of my charge ranges. That was a good Cryx turn!

Round 2 Turn 2

I had enough models to keep on fighting for a turn or two. I knew I could neither contest the enemy rectangular zone nor score any of the flags. I had to keep an eye on the clock and try not to fall behind Piotr, as this game might very well go down to the last seconds. I decided not use feat, as I had few targets within my reach and despite having a lot of models in play, I wouldn’t get enough attacks in enemy models. Thanks to Vengeance, the middle unit and PKs moved forward. Stryker cast Positive Charge on Gallant. The character jack charged and dealt significant damage to the Slayer behind the wall. Morrowan Archon charged it and finished it. Alexia walked up and used her +2 STR aura. Thamarite Archon shot a couple of thralls that were blocking charge lanes. Gabriel gave Pathfinder to the middle LoLS and shot another thrall. Middle legion unit charged the red Slayer behind the forest and dealt some damage. PKs charged Ol’Grim, Priest missed both attacks, PK hit and failed to kill him rolling 3, 1, 1 on dmg roll lol. Two skeletons from the leftmost unit charged Slayer and Hellslinger. I dealt some damage to Slayer and hit and killed Hellslinger! That wasn’t the best turn, but it wasn’t the worst either 😛 I had enough models in my back lines to continue fight in the next turn, at least that’s what I was hoping for!

Round 2 Turn 2

Round 3 Turn 1

As predicted, Slayers chew through LoLS easily. In order to get to my juicy models Cryx had to go through my infantry first. Fortunately, Piotr didn’t have enough models that would be able to remove the blocking models first. This resulted in heavy jacks killing my skeletons, but that was about it. Gallant lost his cortex, though. On the right flank, Slayer and Void Archon managed to severely damage Toro, but Cortex and right arm remained functional. Ol’Grim shot at a Battle Priest, Alexia changed him into a Thrall Warrior. Piotr contested my rectangular zone and scored his, 1:2 (we miss-calculated the points, as Ol’Grim also scored his flag).

Round 3 Turn 1

Round 3 Turn 2

Alright, now things got serious. I had all 6 Slayers on my face and I had to deal with them somehow. I wanted to get rid of at least half of them. That was going to be my Feat turn! Stryker allocated some focus on Toro and cast Positive Charge twice and used his Feat of course. Toro Missed all of his attacks against Void Archon, not a good beginning. Gabriel gave +2STR to one of the LoLS units and charged Slayer on the right. Alexia repositioned slightly and used her +2STR aura (for friendly undeads only). Gallant, together with charging Archon, managed to kill one Slayer. Skeletons on the left (with P+S 18) managed to kill one Slayer and left the other on 2hp. Fortunately, a Battle Priest finished it with a feat attack. Thamarite Advocate captured the flag on the left. Toro somehow hit and killed Void Archon with the feat attack. Archon blinded a Slayer. Thrall contested the right flag. I scored 2 points and Piotr scored 1, 3:3.

Round 3 Turn 2

Round 4 Turn 1

With only 2minutes on his clock, Piotr couldn’t do too much. He managed to clear the rightmost flag, contest my zone and the left flag and scored two more points, 3:5 (it should be 3:6 though) and we shook hands, as he would clock out next round. That was a great game, thank you!

Round 4 Turn 1

Afterthoughts

I created a buymeacoffee profile, where you can support me and contribute to development of this blog by buying me a “coffee”. Funds gathered this way will be used on blog maintenance and making more 3D terrain 😉
If anyone would like to do so, you can follow the link below. You can also leave a private message there. Any kind of feedback is highly appreciated!

I think that I had the upper hand in this match up, and Piotr managed to play it very well! If not for the clock, who knows what could happen there! Being able to snipe out a couple of models each round in MU like this is important. I was very lucky with killing Hellslinger with a random charge.

I believe that my idea to spread my models and provoke Cryx to engage first was good, but I think I put the second line too far back. Cryx player was able to take advantage of that and of the terrain placement and caused me a headache. Fortunately, the body count was on my side and I was able to flood Slayers with more and more bodies and managed to deal a decisive blow.

I believe that in match ups like this it is important to zone enemy models and group them where we want by body blocking the important models and then when those models are close enough, charge them with full strength.

The moment when I could lose the game was the decision when to use Stryker’s feat. It was a right call to wait with my feat to Round 3, otherwise I wouldn’t get enough job done and I would certainly lose the game.

Thank you, Piotr, once again, and until next time!

Cheers,
Piotr

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